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A fork of danser-go with experimental support of hardware encoding on AMD GPUs

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danser-go

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danser-go is a CLI visualisation tool for osu!standard maps.

As danser is in development phase, some things may break. If that happens please fill an issue with as much detail as possible.

WARNING: Because of MacOS' poor OpenGL support, danser-go won't run on that platform. Please use dual-booted Windows/Linux instead.

Examples

Running Danser

You can download the newest Windows/Linux 64-bit binaries from releases.

After unpacking it to your desired directory, you need to run it using launcher (using danser-launcher executable) or a command-line application/terminal:

Windows cmd:
danser <arguments>
Linux / Unix / git bash / Powershell:
./danser <arguments>

If you try to run danser (not danser-launcher) without any arguments there's a surprise waiting for you ;)

Run arguments

  • -artist="NOMA" or -a="NOMA"
  • -title="Brain Power" or -t="Brain Power"
  • -difficulty="Overdrive" or -d="Overdrive"
  • -creator="Skystar" or -c="Skystar"
  • -md5=hash - overrides all map selection arguments and attempts to find .osu file matching the specified MD5 hash
  • -id=433005 - overrides all map selection arguments and attempts to find .osu file with matching BeatmapID (not BeatmapSetID!)
  • -cursors=2 - number of cursors used in mirror collage
  • -tag=2 - number of cursors in TAG mode
  • -speed=1.5 - music speed. Value of 1.5 is equal to osu!'s DoubleTime mod.
  • -pitch=1.5 - music pitch. Value of 1.5 is equal to osu!'s Nightcore pitch. To recreate osu!'s Nightcore mod, use with speed 1.5
  • -settings=name - settings filename - for example settings/name.json instead of settings/default.json
  • -debug - shows additional info when running Danser, overrides Graphics.DrawFPS setting
  • -play - play through the map in osu!standard mode
  • -skip - skips map's intro like in osu!
  • -start=20.5 - start the map at a given time (in seconds)
  • -end=30.5 - end the map at the given time (in seconds)
  • -knockout - knockout mode
  • -knockout2="[\"replay1.osr\",\"replay2.osr\"]" - knockout mode, but instead of using danser's replays folder, sources replays from the given JSON array. Knockout.MaxPlayers and Knockout.ExcludeMods settings are ignored.
  • -record - Records danser's output to a video file. Needs an accessible FFmpeg installation.
  • -out=abcd - overrides -record flag, records to a given filename instead of auto-generating it. Extension of the file is set in settings. When the -ss flag is used, this sets the output filename as well.
  • -replay="path_to_replay.osr" or -r="path_to_replay.osr" - plays a given replay file. Be sure to replace \ with \\ or /. Overrides all map selection arguments
  • -mods=HDHR - displays the map with given mods. This argument is ignored when -replay is used. -mods=AT will trigger cursordance with replay UI.
  • -skin - overrides Skin.CurrentSkin in settings
  • -cs, -ar, -od, -hp - overrides maps' difficulty settings (values outside of osu!'s normal limits accepted)
  • -nodbcheck - skips updating the database with new, changed or deleted maps
  • -noupdatecheck - skips checking GitHub for a newer version of danser
  • -ss=20.5 - creates a screenshot at the given time in .png format
  • -quickstart - skips intro (-skip flag), sets LeadInTime and LeadInHold to 0.
  • -offset=20 - local audio offset in ms, applies to recordings unlike Audio.Offset. Inverted compared to stable.
  • -preciseprogress - prints record progress in 1% increments.

Since danser 0.4.0b artist, creator, difficulty names and titles don't have to exactly match the .osu file.

Examples which should give the same result:

<executable> -d="Overdrive" -tag=2 //Assuming that there is only ONE map with "Overdrive" as its difficulty name

<executable> -t="Brain Power" -d="Overdrive" -tag=2

<executable> -t "Brain Power" -d Overdrive -tag 2

<executable> -t="ain pow" -difficulty="rdrive" -tag=2

<executable> -md5=59f3708114c73b2334ad18f31ef49046 -tag=2

<executable> -id=933228 -tag=2

Settings and knockout usage are detailed in the wiki.

Building the project

You need to clone it or download as a .zip (and unpack it to desired directory)

Prerequisites

  • 64-bit go (1.19 at least)
  • gcc/g++ (Linux/Unix), WinLibs (Windows, TDM-GCC won't work, mingw-w64 is outdated)
  • OpenGL library (shipped with drivers, libgl1-mesa-dev when building on Linux servers)
  • xorg-dev, libgtk-3 and libgtk-3-dev (Linux)

Building and running the project

First, enter the cloned/downloaded repository.

When you're running it for the first time or if you made any changes type:

go build

This will automatically download and build needed dependencies.

Afterwards type:

./danser-go <arguments>

Running without arguments (as opposed in Running Danser) will give you the launcher, though you can't use drag&drop on the executable to preload a replay. If that ability is desired, build danser using dist scripts.

Credits and License

Software created by Sebastian Krajewski (@Wieku) and contributors

Unless stated otherwise, source files are distributed under GNU General Public License v3.0

Full credits and licenses of 3rd party assets can be found here.

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A fork of danser-go with experimental support of hardware encoding on AMD GPUs

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