rmath3d is a math module for 3D game programming and computer graphics.
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Last Update: Jul 23, 2020
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Since: Jul 20, 2008
- RMtx2 (2x2 matrix)
- RMtx3 (3x3 matrix)
- RMtx4 (4x4 matrix)
- RQuat (Quaternion)
- RVec2 (2-element vector)
- RVec3 (3-element vector)
- RVec4 (4-element vector)
- rmath3d.{so|bundle} : Ruby extension library for faster execution.
- rmath3d_plain.rb : Ruby implemantation for debugging use.
Notice: This library provides native extension. You must setup develop environment (or DevKit) before installation.
- Ruby
- ruby 2.7.1p83 (2020-03-31 revision a0c7c23c9c) [x64-mingw32]
- Ruby 2.3 and prior versions are no longer supported.
Via RubyGems ( https://rubygems.org/gems/rmath3d ):
$ gem install rmath3d
for pure ruby version:
$ gem install rmath3d_plain
$ rake install
$ ruby extconf.rb
$ make
For Windows users, type commands below via the "Visual Studio 200{5|8} Command Prompt". This process requires "cl.exe", "link.exe and "mt.exe" to be exist in the program PATH:
X:\> ruby extconf.rb
X:\> nmake
You might encounter the "MSC version unmatch: _MSC_VER: XXXX is expected." error at the time compiling "rmath3d.c". See the instruction in the extconf.rb to avoid this error.
Make sure that your rmath3d.so has "rmath3d.so.manifest" embedded into itself. Otherwise, while using rmath3d.so in your application, you might come across an error dialog saying:
---------------------------
Microsoft Visual C++ Runtime Library
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Runtime Error!
Program: d:\ruby\bin\ruby.exe
R6034
An application has made an attempt to load the C runtime library incorrectly.
Please contact the application's support team for more information.
---------------------------
OK
---------------------------
To ensure the file status, try checking if the string "manifest" can be found in the file:
X:\> strings rmath3d.so | grep manifest
If you don't see any outputs, it's time to embed "rmath3d.so.manifest".
X:\> mt -manifest rmath3d.so.manifest -outputresource:rmath3d.so;2
or run the "embed_manifest.bat" instead. Then check again the status.
X:\> strings rmath3d.so | grep manifest
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
X:\>
If you see some similar output like that, the manifest file "rmath3d.so.manifest" is successfully embedded.
rmath3d_plain.rb is a pure Ruby version of rmath3d.so: all the functionality of rmath3d.so is implemented with plain Ruby code. It is possible to trace the bugs caused by rmath3d.so by replacing the code
gem 'rmath3d'
require 'rmath3d/rmath3d'
with
gem 'rmath3d'
require 'rmath3d/rmath3d_plain'
rmath3d_plain.rb performs more strict type checking, that might be some burden for its execution speed. So don't expect the performance efficiency when you use rmath3d_plain.rb instead of rmath3d.so.
The instances of RMtx4 can be used directly as the arguments of the ruby-opengl functions that accept matrices.
For example, this code snippet using RMath:
eye = RVec3.new(0.0, 15.0, 15.0)
at = RVec3.new(0.0, 0.0, 0.0)
up = RVec3.new(0.0, 1.0, 0.0)
mtxLookAt = RMtx4.new.lookAtRH( eye, at, up )
glMatrixMode( GL_PROJECTION )
glLoadMatrix( @mtxProj )
mtxProj = RMtx4.new.perspectiveFovRH( 30.0*Math::PI/180.0, WINDOW_WIDTH/WINDOW_HEIGHT, 0.1, 1000.0 )
glMatrixMode( GL_MODELVIEW )
glLoadMatrix( @mtxLookAt )
has the same transformation effect with the OpenGL fixed pipeline:
glMatrixMode( GL_PROJECTION )
gluPerspective( 30.0*Math::PI/180.0, WINDOW_WIDTH/WINDOW_HEIGHT, 0.1, 1000.0 )
glMatrixMode( GL_MODELVIEW )
gluLookAt( 0.0,15.0,15.0, 0.0,0.0,0.0, 0.0,1.0,0.0 )
Currently, there is no combenient way to convert between matrix.rb's +Matrix+ and +RMtx{3|4}".
(The matrix.rb is a standard Ruby library that provides N-dimensional +Vector+ class and "N x M" +Matrix+ class.)
All source codes are available under the terms of the zlib/libpng license (see LICENSE.txt).