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v5.0.1

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@YasserNezzari YasserNezzari released this 26 Jun 12:14
· 3 commits to main since this release

Version 5.0.1

This version was tested with 5.17 or newer tracking service and Unreal 5.1, 5.3 and 5.4

Added

  • Support for analytics metadata reporting
  • Support for UE 5.1, 5.3 & 5.4 preview

Fixed

  • CI Fixed
  • UE 5.3 support for MAC silicon

Known issues:

  • UE 5.4 bug with “Get Physics Linear Velocity”
  • Horizontal scroll in widgets in packaged game* Controller Switching not working properly - not visible and not interacting.
  • HMD offset is not set automatically for SteamVR devices and should be set manually for your headset in the IEPawnHands blueprint.
  • As with most Unreal 4 VR projects, when run in VR preview in the editor, full framerate is often not achievable. This is fine when packaged.
  • Auto calculating orientations with imported meshes that have negative scales require manual correction to the PreBaseRotation.
  • With multiple leap device setups where one is Screentop, the screentop device position can be offset vertically
  • With multiple devices, when rapidly plugging between devices, a ghost duplicate/inactive device can be detected
  • FingerExtended is not used in Pose Detection scene

Use of the Ultraleap Tracking SDK is subject to the terms of the Ultraleap Tracking SDK Agreement available at

https://developer.leapmotion.com/sdk_agreement, or another agreement between Ultraleap Ltd. and you, your company or other organization.