Version 5.0.1
This version was tested with 5.17 or newer tracking service and Unreal 5.1, 5.3 and 5.4
Added
- Support for analytics metadata reporting
- Support for UE 5.1, 5.3 & 5.4 preview
Fixed
- CI Fixed
- UE 5.3 support for MAC silicon
Known issues:
- UE 5.4 bug with “Get Physics Linear Velocity”
- Horizontal scroll in widgets in packaged game* Controller Switching not working properly - not visible and not interacting.
- HMD offset is not set automatically for SteamVR devices and should be set manually for your headset in the IEPawnHands blueprint.
- As with most Unreal 4 VR projects, when run in VR preview in the editor, full framerate is often not achievable. This is fine when packaged.
- Auto calculating orientations with imported meshes that have negative scales require manual correction to the PreBaseRotation.
- With multiple leap device setups where one is Screentop, the screentop device position can be offset vertically
- With multiple devices, when rapidly plugging between devices, a ghost duplicate/inactive device can be detected
- FingerExtended is not used in Pose Detection scene
Use of the Ultraleap Tracking SDK is subject to the terms of the Ultraleap Tracking SDK Agreement available at
https://developer.leapmotion.com/sdk_agreement, or another agreement between Ultraleap Ltd. and you, your company or other organization.