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Game packaging

Vladimir Alyamkin edited this page Jul 9, 2014 · 7 revisions

Currently the Unreal Engine 4 build system doesn't package third party DLLs, so you have to make some additional steps to add plugin dependencies and HTML5 content manually.

  1. Check that you've added plugin to your project's dependencies list

  2. Copy Win32 Qt DLLs from Binaries supplied with plugin release ((you've put them to the engine's installation folder before). Use exactly Win32 binaries!

  3. Copy the folder with your UI resources (f.e. UIResources) to the top level folder of the game, next to the Binaries and Content folders.

If https connection is required for your web application, ensure that you've included OpenSSL redistutables with your game installer.

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