C++ implementation of sparse matrix using CRS format.
SparseMatrix comes as a template class, so we have to specify the element type.
SparseMatrix::SparseMatrix<int> matrix(3); // 3×3 matrix of integers
SparseMatrix::SparseMatrix<int> matrix2(4, 5); // 4×5 matrix - 4 rows, 5 columns
SparseMatrix::SparseMatrix<int> matrix3(matrix); // copy constructor
SparseMatrix::SparseMatrix<int> matrix4 = matrix2; // deep copy assignment
All values are now equal to <type>()
, which for type int
is 0
.
To set or get value, use methods set()
and get()
:
int val;
matrix.set(-5, 2, 3); // sets -5 on 2nd row and 3rd column
val = matrix.get(2, 3); // val = -5
val = matrix.get(1, 1); // val = 0
When accessing invalid coordinates, InvalidCoordinatesException
is thrown. Please note that rows and columns are indexed from 1.
SparseMatrix is implemented as an immutable object - all operations create new matrix instead of changing the matrix the operation is called on.
Number of columns in the matrix has to be the same as the size of the vector, otherwise InvalidDimensionsException
is thrown.
SparseMatrix::SparseMatrix<int> mat(4, 5);
std::vector<int> vec(5, 2);
std::vector<int> result;
result = mat.multiply(vec); // method
result = mat * vec; // operator
Number of columns in the left matrix must be same as number of rows in the right matrix, otherwise InvalidDimensionsException
is thrown.
SparseMatrix::SparseMatrix<int> matrixA(2, 3);
SparseMatrix::SparseMatrix<int> matrixB(3, 4);
SparseMatrix::SparseMatrix<int> product; // will be of size 2×4
product = matrixA.multiply(matrixB); // method
product = matrixA * matrixB; // operator
You can also add and subtract matrices together. Both matrices has to have same dimentions, otherwise InvalidDimensionsException
is thrown.
SparseMatrix::SparseMatrix<int> matrixA(4, 7);
SparseMatrix::SparseMatrix<int> matrixB(4, 7);
SparseMatrix::SparseMatrix<int> sum;
sum = matrixA.add(matrixB); // method
sum = matrixA + matrixB; // operator
SparseMatrix::SparseMatrix<int> diff;
diff = matrixA.subtract(matrixB); // method
diff = matrixA - matrixB; // operator
SparseMatrix::SparseMatrix<int> matrixA(3);
SparseMatrix::SparseMatrix<int> matrixB(3);
bool areSame = matrixA == matrixB; // true
To access matrix dimensions use simple getters:
int rows = matrix.getRowCount();
int cols = matrix.getColumnCount();
Basic output streaming is implemented. Note that output operator must be implemented for the element type as well.
SparseMatrix::SparseMatrix<int> matrix(3, 4);
matrix.set(2, 1, 1);
matrix.set(7, 1, 3);
matrix.set(4, 2, 2);
matrix.set(1, 3, 4);
std::cout << matrix << std::endl;
/*
2 0 7 0
0 4 0 0
0 0 0 1
*/
If integers/floats are not enough, you can always use your own element type.
Make sure your type implements:
- empty constructor (which represents the zero value)
- copying constructor
- comparison
operator ==
so that it is possible to tell whether a value is zero-ish - adding
operator +
- subtracting
operator -
- product
operator *
- output
operator <<
to be able to nicely output the matrix
You can see a simple custom element example in the tests.
Any questions / issues / pull requests / donations are very welcome! :-)