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grpcxx

license build discussions release

πŸš€ Blazing fast gRPC C++ Server implemented using modern standards (C++20).

Features

  • Fast - 3x faster compared to the official implementation(s).
  • Simple - Overall smaller codebase and 95% less generated code compared to the official implementation.
  • Flexible - The application code is given greater implementation choice by using C++ concepts instead of being restricted to one choice.

Benchmarks

Note

You can find more detailed benchmark results in #25, #21 (comment) and #26.

1a 1b 2a 2b 3a 3b
gRPC v1.48.4 (callback) 25k 87k 76k 152k 96k 142k
grpc-go v1.56.2 27k 103k 94k 191k 90k 308k
Rust (tonic v0.10.2) 29k 66k 95k 176k 68k 212k
(libuv) grpcxx v0.2.0 (single-threaded) 42k 193k 120k 449k 160k 452k
(libuv) grpcxx v0.2.0 (2 workers) 33k 166k 120k 431k 91k 425k
(libuv) grpcxx v0.2.0 (10 workers) 34k 164k 118k 450k 101k 408k
(asio) grpcxx (single-threaded) 15k 22k 63k 110k 91k 114k
(asio) grpcxx (3 workers) 27k 112k 84k 267k 69k 290k
(asio) grpcxx (10 workers) 25k 80k 75k 150k 62k 162k

Documentation

You can find a bit more detailed documentation in docs/.

Getting started

Prerequisites

Installing

There aren't any installable packages at this stage but you can add this to your CMake project as a dependency using FetchContent.

e.g.

# grpcxx
FetchContent_Declare(grpcxx
  URL      https://github.com/uatuko/grpcxx/archive/refs/tags/v0.1.3.tar.gz
  URL_HASH SHA256=441ca21bed3c0413623440c1608da44e60931631af1dc609c18e4a955f8cb3a5
)
FetchContent_MakeAvailable(grpcxx)

Using grpcxx

Tip

You can find a complete helloworld example here.

In order to use grpcxx (similar to other gRPC implementations) you'll need to;

  1. Generate code
  2. Implement RPC endpoints
  3. Run a server to process RPC requests

Code generation

You can use the protoc-gen-grpcxx Protobuf compiler plugin to generate the Protobuf and gRPC server code.

e.g.

❯ protoc --proto_path=. \
  --cpp_out=/path/to/output \
  --grpcxx_out=/path/to/output \
  --plugin=/path/to/protoc-gen-grpcxx \
  helloworld/v1/greeter.proto

This will generate 3 files, which you'll need to compile and include in your build.

❯ tree /path/to/output
/path/to/output
└── helloworld
  └── v1
    β”œβ”€β”€ greeter.grpcxx.pb.h
    β”œβ”€β”€ greeter.pb.cc
    └── greeter.pb.h

Implementing RPC endpoints

Code generation only creates a stub service to return UNIMPLEMENTED gRPC status responses for all the endpoints. You will need to add your own implementation to return something more meaningful.

One way to do this is by specialising the generated ServiceImpl struct.

e.g.

#include "helloworld/v1/greeter.grpcxx.pb.h"

using namespace helloworld::v1::Greeter;

// Implement rpc application logic using template specialisation for generated `ServiceImpl` struct
template <>
rpcHello::result_type ServiceImpl::call<rpcHello>(
  grpcxx::context &, const GreeterHelloRequest &req) {
  GreeterHelloResponse res;
  res.set_message("Hello `" + req.name() + "` πŸ‘‹");
  return {grpcxx::status::code_t::ok, res};
}

Tip

The generated ServiceImpl struct is a very simple struct with 6 lines of code. You can easily create your own instead of having to use the generated code giving you more flexibility to structure your code in a way that works best for you. An example of this can be found here.

Running a server

e.g.

helloworld::v1::Greeter::ServiceImpl greeter; // Instance of the RPC implementation
helloworld::v1::Greeter::Service     service(greeter); // Service (using the RPC implementation)

grpcxx::server server; // Server instance
server.add(service); // Add the service to the server instance

std::printf("Listening on [127.0.0.1:50051] ...\n");
server.run("127.0.0.1", 50051); // Listen and serve