Releases: triphora/emcutils
Releases are only on Modrinth
Update to 1.18.2
v3.0.0 Update to 1.18.2
Change target to 1.18.1
Re-add VoxelMap support on Fabric, new config system on Forge, new dark vault screen packs, new option for disabling chat buttons
Fix funky vault bug, et al
Fixes the following:
- Vault buttons are positioned weirdly
- Typing /home crashes game
- No option for no channel switch sound
Add Forge release & fix vault alignment
Empire Minecraft Utilities v2.3.2 for 1.17.1 and 1.18-rc1 is now released! "Add Forge release & fix vault alignment"
Surprise! Between now and the last release, emcutils has been ported to Architectury. What this means is that the mod can now support Forge and Fabric simultaneously.
As a result, Architectury API is now required. It can be downloaded for Fabric or Forge.
This release also fixes a bug where the highlights for the vault were misaligned with the actual location of the slots. Have fun!
Fix many bugs and introduce a couple more
There are still many known bugs! Be patient, I am working on fixing them, but wanted to get this hotfix out.
- Hotbar placement in vaults is strange
- Map name detection has been temporarily removed for Xaero's users
- Other things I'm forgetting
Hopefully nothing too game-breaking! :P
Full Changelog: v2.3.0...v2.3.1
Xaero's integration and fix loc command
This update adds integration with Xaero's World Map and Xaero's Minimap. This also fixes the /location command not giving any output, as well as some unnecessary failed mixin messages.
The Xaero's teleportation is slightly buggy, with it just deciding not to work sometimes. I am unable to figure out why, though.
Experimental Xaero's integration
Tried porting the VoxelMap integrations over to Xaero's. Teleportation can be a bit funky but otherwise it works as intended.
Important bug fix & new config option for slow connections
- update deps, add quiltflower (wafflecoffee)
- [release] v2.2.0: New config option for bad connections; temporary command/world fix; buildscript improvement; license headers (wafflecoffee)
Fix home command issue
Say we have the scenario of /home 1 on smp1 and /home 2 on smp2
if the player were to do /home while on smp2, it would send them to their second home normally, but without this fix, it sends them to smp1