Physically based rendering with HDR lighting with IBL and shadowmapped spot lights, bloom and SSAO.
mkdir build
cd build
cmake ..
make -j8
None of the textures or models are made by me, and are owned by the respective artists and may be under a different license than this source code
Models are taken from glTF2 samples
HDR panoramas are taken from sIBL archive and IBLs are generated with cmft