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This moves all scheduler code into a separate file that is only compiled when there's a scheduler in use (the tasks or asyncify scheduler, which are both cooperative). The main goal of this change is to make it easier to add a new "scheduler" based on OS threads. It also fixes a few subtle issues with `-gc=none`: - Gosched() panicked. This is now fixed to just return immediately (the only logical thing to do when there's only one goroutine). - Timers aren't supported without a scheduler, but the relevant code was still present and would happily add a timer to the queue. It just never ran. So now it exits with a runtime error, similar to any blocking operation.
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Original file line number | Diff line number | Diff line change |
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@@ -1,31 +1,3 @@ | ||
//go:build !scheduler.none | ||
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package runtime | ||
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import "internal/task" | ||
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// Pause the current task for a given time. | ||
// | ||
//go:linkname sleep time.Sleep | ||
func sleep(duration int64) { | ||
if duration <= 0 { | ||
return | ||
} | ||
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addSleepTask(task.Current(), nanosecondsToTicks(duration)) | ||
task.Pause() | ||
} | ||
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// run is called by the program entry point to execute the go program. | ||
// With a scheduler, init and the main function are invoked in a goroutine before starting the scheduler. | ||
func run() { | ||
initHeap() | ||
go func() { | ||
initAll() | ||
callMain() | ||
schedulerDone = true | ||
}() | ||
scheduler(false) | ||
} | ||
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const hasScheduler = true |
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