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2 New Apps
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0.01: New App! |
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# Luna Clock | ||
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![](screenshot.png) | ||
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Simple clock face inspired by the moon. | ||
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## Creator | ||
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NovaDawn999 |
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{ | ||
"id": "lunaclock", | ||
"name": "Luna Clock", | ||
"version": "0.01", | ||
"description": "Simple clock face inspired by the moon.", | ||
"icon": "app.png", | ||
"screenshots": [{"url":"screenshot.png"}], | ||
"type": "clock", | ||
"tags": "clock", | ||
"supports": ["BANGLEJS","BANGLEJS2"], | ||
"readme": "README.md", | ||
"allow_emulator": true, | ||
"storage": [ | ||
{"name":"lunaclock.app.js","url":"app.js"}, | ||
{"name":"lunaclock.img","url":"app-icon.js","evaluate":true} | ||
] | ||
} |
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0.01: New App! |
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# Stacker | ||
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A simple game of stacking cubes. | ||
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## Usage | ||
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Press the button to stack! | ||
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## Creator | ||
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NovaDawn999 |
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const TICKRATE = 80; | ||
const BLOCK_SIZE = 16; | ||
const BLOCK_COLOR_PRIMARY = "#ff0000"; | ||
const BLOCK_COLOR_SECONDARY = "#ffff00"; | ||
const GAMEBOARD_X = 16; | ||
const GAMEBOARD_WIDTH = g.getWidth() - 16 - BLOCK_SIZE; | ||
const START_X = GAMEBOARD_X; | ||
const START_Y = g.getHeight() - BLOCK_SIZE - 1; | ||
const START_LENGTH = 5; | ||
var startTime = 0; | ||
var length = 5; | ||
var updateTimeout; | ||
var rows = []; | ||
var playing = true; | ||
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class Block { | ||
constructor(x, y, match) { | ||
this.x = x; | ||
this.y = y; | ||
this.match = match; | ||
this.show = true; | ||
} | ||
} | ||
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class Row { | ||
constructor(x, y, size, direction, match) { | ||
this.y = y; | ||
this.size = size; | ||
this.blocks = []; | ||
if (Math.random() > 0.49) { | ||
this.direction = 1; | ||
this.x = BLOCK_SIZE; | ||
} | ||
else { | ||
this.direction = -1; | ||
this.x = g.getWidth() - this.size * BLOCK_SIZE; | ||
} | ||
this.match = match; | ||
for (var i = 0; i < size; i++) { | ||
var b = new Block(this.x + (BLOCK_SIZE * i), this.y, this.match); | ||
this.blocks.push(b); | ||
} | ||
} | ||
update() { | ||
this.x += BLOCK_SIZE * this.direction; | ||
if (this.x + (this.size * BLOCK_SIZE) > GAMEBOARD_X + GAMEBOARD_WIDTH || this.x < GAMEBOARD_X) { | ||
this.direction = -this.direction; | ||
} | ||
for (var i = 0; i < this.size; i++) { | ||
this.blocks[i].x = this.x + BLOCK_SIZE * i; | ||
} | ||
} | ||
draw() { | ||
for (var i = 0; i < this.size; i++) { | ||
if (this.blocks[i].show) { | ||
g.drawRect({x: this.blocks[i].x, y: this.y, w: BLOCK_SIZE, h: BLOCK_SIZE}); | ||
} | ||
} | ||
} | ||
} | ||
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function init() { | ||
Bangle.setLCDPower(1); | ||
g.setTheme({bg:"#000", fg:"#fff", dark:true}).clear(); | ||
setInterval(update, TICKRATE); | ||
setWatch(input_pressed, BTN); | ||
var test = new Row(START_X, START_Y, length, 1, true); | ||
rows.push(test); | ||
} | ||
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function update() { | ||
"ram" | ||
if (playing) { | ||
g.clear(reset); | ||
rows[rows.length - 1].update(); | ||
rows.forEach(row => row.draw()); | ||
} | ||
} | ||
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function resetGame() { | ||
playing = true; | ||
rows = []; | ||
length = START_LENGTH; | ||
var test = new Row(START_X, START_Y, length, 1, true); | ||
rows.push(test); | ||
update(); | ||
} | ||
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function lose() { | ||
print("lose"); | ||
g.clear(reset); | ||
E.showMessage("YOU LOSE!"); | ||
playing = false; | ||
setWatch(resetGame, BTN, {repeat:0,debounce:50,edge:"rising"}); | ||
} | ||
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function win() { | ||
playing = false; | ||
setWatch(resetGame, BTN, {repeat:0,debounce:50,edge:"rising"}); | ||
g.clear(reset); | ||
E.showMessage("YOU WIN!"); | ||
} | ||
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function collapse() { | ||
for (var i = 0; i < rows[rows.length - 1].blocks.length; i++) { | ||
for (var j = 0; j < rows[rows.length -2].blocks.length; j++) { | ||
if (rows[rows.length - 1].blocks[i].x === rows[rows.length - 2].blocks[j].x) { | ||
if (rows[rows.length - 2].blocks[j].match === true) | ||
rows[rows.length - 1].blocks[i].match = true; | ||
} | ||
} | ||
} | ||
for (var y = 0; y < rows[rows.length - 1].blocks.length; y++) { | ||
if (rows[rows.length - 1].blocks[y].match === false) { | ||
length -= 1; | ||
if (length < 1) { | ||
lose(); | ||
playing = false; | ||
} | ||
rows[rows.length - 1].blocks[y].show = false; | ||
} | ||
} | ||
} | ||
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function input_pressed() { | ||
setWatch(input_pressed, BTN); | ||
if (playing) { | ||
if (rows.length > 1) { | ||
collapse(); | ||
if (rows[rows.length - 1].y === -1) { | ||
win(); | ||
} | ||
} | ||
var r = new Row(GAMEBOARD_X + Math.round(length/2) * BLOCK_SIZE, rows[rows.length - 1].y - BLOCK_SIZE, length, 1, false); | ||
rows.push(r); | ||
} | ||
} | ||
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init(); | ||
update(); |
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{ "id": "stacker", | ||
"name": "Stacker", | ||
"shortName":"Stacker", | ||
"version":"0.01", | ||
"description": "Game of Stacking", | ||
"icon": "app.png", | ||
"tags": "game", | ||
"supports" : ["BANGLEJS2"], | ||
"readme": "README.md", | ||
"storage": [ | ||
{"name":"stacker.app.js","url":"app.js"}, | ||
{"name":"stacker.img","url":"app-icon.js","evaluate":true} | ||
] | ||
} |