Releases: theradest1/Universal-Multiplayer-2
V0.2.2 Transform sync and variable improvements
Transform sync improvements:
You can now make objects teleport by using objectScript.teleportObject()
It just makes the prefab not ease between the next transform update
Variable improvements:
added a lot of warning messages if used wrong
V0.2.1 - Network Variable Improvements
Added warnings if network variable types are not used consistently
Added automatic type casting to getNetworkVariableValue
Added silent mode to hide warnings for variables
V0.2.0 Added animation syncing and bug fixes
Animation syncing:
add a UM2_Animation script to an object with a UM2_Object script on it, and it will sync all animation parameters across clients. Also make sure your prefab object actually has an animator component (not the UM2_Animation script tho)
Bug fixes:
the minimum ticks per second was being used wrong - doing tps instead of 1/tps to find the time per tick.
V0.1.16 Naming consistency
Made naming more consistent
got rid of some unneeded references
updated unity to 2022.3.37f1 (I don't know if that matters with packages though)
V0.1.14 Small changes, more control
- You can now change the URL used to get the public IP (UM2_Server.publicIPURL).
- more warnings/errors
- client and server only change scenes if in the editor
- default variables values are better
- significantly cleaned up client and server code
V0.1.11 Small prefab and debug variable changes
you now can put the UM2_Prefab script on manually, letting you reference it in Start(). It will still add it if it isn't there
V0.1.8 Variable Callback
This update is just to add callbacks to object based variable changes
V0.1.6 Variable fixes, debug
Fixed object variables
- each was being created twice
- had wrong linked ID because it wasn't being waited on
SIGNIFICANTLY better variable debug (all on UM2_Variable script)
- name
- id
- linked id
- value
error messages at startup are a bit annoying if object variables are being accessed in Update() right now, but that will be fixed with callbacks in the future
V0.1.0 First release :D
This is the first release!
Mostly usable if you want to put in some work