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Messages Control
Xsear edited this page Jun 12, 2023
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- Can be sent to terminate the connection.
- Sent to acknowledge that a message on reliable channel 1, Matrix, has been received.
- Sent to acknowledge that a message on reliable channel 2, Reliable GSS, has been received.
- Part of the game clock synchronization. This message is sent only by the client.
- Part of the game clock synchronization. This message is sent by the server in response to the TimeSyncRequest.
- The contents include the time received by the client and the server unix epoch in microseconds.
- A bunch of gibberish, we believe it is a method for the server to measure MTU. There are some cvars for this.