A flexible onboarding widget that can start and stop with an arbitrary number of steps and arbitrary starting point
- Create your
List<FocusNodes>
somewhere accessible
final List<FocusNode> overlayKeys = <FocusNode>[
FocusNode(),
FocusNode(),
FocusNode(),
];
- Create your
List<OnboardingSteps>
somewhere accessible
final List<OnboardingSteps> steps = [OnboardingStep(
focusNode: _focusNodes != null ? _focusNodes[0] : null,
title: "Hi",
titleTextStyle: Theme.of(context).textTheme.headline5.copyWith(
color: Theme.of(context).canvasColor,
),
bodyText:
'''Check this out''',
bodyTextStyle: Theme.of(context).textTheme.subtitle1.copyWith(
color: Theme.of(context).canvasColor,
),
hasLabelBox: false,
fullscreen: true,
overlayColor: Theme.of(context).primaryColorDark.withOpacity(0.8),
hasArrow: false,
),]
- Provide the
FocusNode
s to the widgets.
Focus(
focusNode: focusNode[0]
Text(
'You have pushed the button this many times:',
),
)
- Add Onboarding widget to your widget tree below MaterialWidget and above of everything else
void main() {
runApp(App());
}
class App extends StatefulWidget {
final GlobalKey<OnboardingState> onboardingKey = GlobalKey<OnboardingState>();
@override
_AppState createState() => _AppState();
}
class _AppState extends State<App> {
List<FocusNode> focusNodes = <FocusNode>[];
@override
void initState() {
super.initState();
focusNodes = List<FocusNode>.generate(
7,
(int i) => FocusNode(debugLabel: i.toString()),
growable: false,
);
}
@override
Widget build(BuildContext context) => MaterialApp(
home: Onboarding(
key: widget.onboardingKey,
steps: steps,
onChanged: (int index) {
debugPrint('----index $index');
if (index == 5) {
/// interrupt onboarding on specific step
/// widget.onboardingKey.currentState.hide();
/// or do something else
}
},
child: Home(
focusNodes: focusNodes,
),
),
);
}
- Showing the onboarding
- On some activity somewhere down the widget tree in another widget with a new BuildContext
final OnboardingState? onboarding = Onboarding.of(context);
if (onboarding != null) {
onboarding.show();
}
- Or immediately in initState somewhere down the widget tree in another widget with a new BuildContext
@override
void initState() {
super.initState();
WidgetsBinding.instance.addPostFrameCallback((Duration timeStamp) {
final OnboardingState? onboarding = Onboarding.of(context);
if (onboarding != null) {
onboarding.show();
}
});
}
-
The text can be wrapped in a box, than support all kind of decorations and only shape: BoxShape.rectangle For this to happen, you have to set
hasLabelBox
equal totrue
,labelBoxDecoration
, which supports onlyBoxDecoration
-
The Label box also supports having an arrow. This is controlled by
hasArrow
. The position is not calculated automatically. The default position is top. You will have to specify the position via arrowPosition by using the enumArrowPosition
. TheArrowPosition.top
andArrowPosition.bottom
calculates the horizontal position automatically according to the widget of interest (the focused one which is visible through the overlay), the other arrow positions are centered in the label box e.g.ArrowPosition.topCenter
,ArrowPosition.bottomCenter
. In addition there are 2 new settings from v3.0.0 -ArrowPosition.autoVertical
andArrowPosition.autoVerticalCenter
, which will take care of positioning the arrow automatically relative to the label box and widget position. -
The onboarding also supports forwarding the onTap event to the widget of interest. You can control the behavior for each step using the overlayBehavior. It accepts the Flutter enum HitTestBehavior. By default, the value used is
HitTestBehavior.opaque
.
HitTestBehavior.opaque
ignores the clicks on the focused widget and always will navigate to next stepHitTestBehavior.translucent
forwards clicks on the focused widget and on the overlay in the same timeHitTestBehavior.deferToChild
the clicks on the hole are forwarded to the focused widget, clicks on the overlay navigates to next step.
-
Sometimes the
titleText
and thebodyText
might not fit well in the constrained label box, because of the long texts, longer translations or smaller screens. There are 2 behaviors for this scenario. The default one will limit the title to 2 lines and the bodyText to 5 lines and will overflow both with ellipsis, the second one is to automatically resize the texts. This is controlled by the Onboarding propertyautoSizeTexts
, which default value isfalse
. -
The onboarding can show only a portion of the defined steps with a specific start index. Use
showWithSteps
method. Remember that the steps indexes are 0-based (starting from zero)
@override
void initState() {
super.initState();
WidgetsBinding.instance.addPostFrameCallback((Duration timeStamp) {
final OnboardingState? onboarding = Onboarding.of(context);
if (onboarding != null) {
onboarding.showWithSteps(3, <int>[3,4,5,6]);
}
});
}
- The onboarding can start from a specific index and play until the end step
is reached. Use
showFromIndex
method. Remember that the steps indexes are 0-based (starting from zero)
@override
void initState() {
super.initState();
WidgetsBinding.instance.addPostFrameCallback((Duration timeStamp) {
final OnboardingState? onboarding = Onboarding.of(context);
if (onboarding != null) {
onboarding.showFromIndex(3);
}
});
}
- From v.3.0.0 if you want to show something else, different from just
title and explanation text, then
stepBuilder
is for you. WithstepBuilder
, you can change the layout, add images or something else.
Important: If you want to inherit your App Theme
from your app instead of
using the style properties. You need to wrap your stepBuilder
code with a
Scaffold
or Material
widgets.
Important: Clicks on the overlay are ignored if stepBuilder
is set. Clicks
on the hole or on the widget depend on the HitTestBehavior.
- using
HitTestBehavior.translucent
andHitTestBehavior.deferToChild
will forward clicks on the hole to the focused widget - using
HitTestBehavior.opaque
ignores clicks on the hole and on the overlay are ignored. Call callbacks provided by thestepBuilder
OnboardingStep(
focusNode: focusNodes[0],
titleText: 'Tap anywhere to continue ',
titleTextColor: Colors.black,
bodyText: 'Tap anywhere to continue Tap anywhere to continue',
labelBoxPadding: const EdgeInsets.all(16.0),
labelBoxDecoration: BoxDecoration(
shape: BoxShape.rectangle,
borderRadius: const BorderRadius.all(Radius.circular(8.0)),
color: const Color(0xFF00E1FF),
border: Border.all(
color: const Color(0xFF1E05FB),
width: 1.0,
style: BorderStyle.solid,
),
),
arrowPosition: ArrowPosition.autoVertical,
hasArrow: true,
hasLabelBox: true,
fullscreen: true,
stepBuilder: (
BuildContext context,
OnboardingStepRenderInfo renderInfo,
) {
return SingleChildScrollView(
child: Column(
children: [
Text(
renderInfo.titleText,
style: renderInfo.titleStyle,
),
Row(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Image.asset(
'assets/demo.gif',
width: 50,
),
const SizedBox(
width: 10,
),
Flexible(
child: AutoSizeText(
renderInfo.bodyText,
style: renderInfo.bodyStyle,
),
),
],
),
Row(
children: [
TextButton(
onPressed: renderInfo.nextStep,
child: Text('Next'),
),
const SizedBox(
width: 10,
),
TextButton(
onPressed: renderInfo.close,
child: Text('close'),
),
],
),
],
),
);
},
),
- From v.3.0.0 Combining
onTapCallback
with theoverlayBehavior
gives more control.
- If you want to capture any clicks and decide what to do depending on the area
that was clicked - use
HitTestBehavior.opaque
- if you want to be able to click on the focused widget and control when to go
to next step or close - use
HitTestBehavior.translucent
- If you want to capture clicks only on the overlay, the clicks on the hole will
not be controlled by the callback - use
HitTestBehavior.deferToChild
Using the TapArea
you can specify what happens when the user clicked on
certain area. The possible options are hole
, label
and overlay
OnboardingStep(
focusNode: focusNodes[4],
titleText: 'Menu',
bodyText: 'You can open menu from here',
overlayColor: Colors.green.withOpacity(0.9),
shape: const CircleBorder(),
overlayBehavior: HitTestBehavior.translucent,
onTapCallback:
(TapArea area, VoidCallback next, VoidCallback close) {
if (area == TapArea.hole) {
next();
}
},
),
-
From v.3.0.0 It is possible to combine
onTapCallback
andstepBuilder
. No navigation will be executed except if you callnext()
method fromonTapCallback
or thestepBuilder
. You can customize the behavior using theTapArea
enum to get the area where the user clicked. By using theHitTestBehavior
you can again customize if the clicks on the hole are ignored or forwarded to the focused widget. Again if you define theoverlayBehavior
withHitTestBehavior.deferToChild
the click on the hole or the widget in focus will not be controlled by theonTapCallback
-
From v3.0.0 there is an additional
OverlayController
(ChangeNotifier) attached to theOverlayState
that provides thecurrentIndex
,currentStep
andisVisible
.
final OnboardingState? onboarding = Onboarding.of(context);
if( onboarding?.controller.isVisible ?? false) {
// do some logic here
}
- From v.3.0.0 you can also add a pulsing animation around the focused
widget. Pulse animation will be displayed
showPulseAnimation
on anOnboardingStep
is set totrue
. In addition you can change the inner and outer colors of the pulse animation. Thanks to the author Gautier of the pal package for the inspiration.
- From v.3.0.0 you can show a red border around the label box for
debugging purposes by using an
Onboarding
parameterdebugBoundaries
which isfalse
by default.
-
From v.3.1.0 The package can be used with ResponsiveFramework. For this to work as expected you need to perform these changes to your code:
- move
Onboarding
widget under theResponsiveWrapper.builder
- wrap with a
Builder
to be able to access the inherited widget forResponsiveWrapperData
- manually calculate scale for width and height
- pass the calculated values to the
Onboarding
widget. - by default these scale values will be 1.0
- move
Example:
return MaterialApp(
home: ResponsiveWrapper.builder(
Builder(builder: (context) {
final ResponsiveWrapperData data = ResponsiveWrapper.of(context);
final scaleWidth = data.screenWidth / data.scaledWidth;
final scaleHeight = data.screenHeight / data.scaledHeight;
return Onboarding(
key: widget.onboardingKey,
steps: steps,
globalOnboarding: true,
debugBoundaries: true,
child: const Home(),
scaleWidth: scaleWidth,
scaleHeight: scaleHeight,
);
}),
maxWidth: 1200,
minWidth: 480,
defaultScale: true,
breakpoints: [
const ResponsiveBreakpoint.autoScale(800, name: TABLET),
],
),
initialRoute: "/",
);
- From 3.2.1 [stepPainterBuilder] is a callback function that passes the
context, the title
String
, the holeRect
nd if the arrow position isTopbool
. By default it isnull
and it will use theLabelPainter
. You can use this to draw custom shapes around the hole. You can use theLabelPainter
as a reference