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def goDir = \f. \r. | ||
let d = fst r in | ||
if (d == down) { | ||
grapesHere <- ishere "grapes"; | ||
if grapesHere { | ||
grab; return () | ||
} {}; | ||
return (); | ||
} { | ||
turn d; | ||
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// An obstruction might arise after | ||
// navigation direction is determined | ||
// but before we move. | ||
try { | ||
move; | ||
} {}; | ||
f; | ||
} | ||
end; | ||
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def followRoute = \item. | ||
nextDir <- path (inL ()) (inR item); | ||
case nextDir return $ goDir $ followRoute item; | ||
end; | ||
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def getGrapes = | ||
let targetItem = "grapes" in | ||
emperorHasThem <- has targetItem; | ||
if emperorHasThem { | ||
say "Tally ho!"; | ||
} { | ||
grapesDropped <- as base { | ||
baseHasThem <- has targetItem; | ||
return $ not baseHasThem; | ||
}; | ||
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if grapesDropped { | ||
followRoute targetItem; | ||
} { | ||
wait 10; | ||
getGrapes; | ||
}; | ||
} | ||
end; | ||
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def avoidSides = | ||
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toLeft <- scan back; | ||
case toLeft return (\_. | ||
turn right; | ||
); | ||
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toRight <- scan back; | ||
case toRight return (\_. | ||
turn left; | ||
); | ||
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behind <- scan back; | ||
case behind return (\_. | ||
isBlocked <- blocked; | ||
if isBlocked {} {move;} | ||
); | ||
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watch forward; | ||
watch back; | ||
watch left; | ||
watch right; | ||
wait 1000; | ||
end; | ||
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def go = | ||
getGrapes; | ||
avoidSides; | ||
go; | ||
end; | ||
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go; |
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def doN = \n. \f. if (n > 0) {f; doN (n - 1) f} {}; end; | ||
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def intersperse = \n. \f2. \f1. if (n > 0) { | ||
f1; | ||
if (n > 1) { | ||
f2; | ||
} {}; | ||
intersperse (n - 1) f2 f1; | ||
} {}; | ||
end; | ||
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def shiftRightForPush = | ||
turn back; | ||
move; | ||
turn left; | ||
move; | ||
turn left; | ||
end; | ||
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/* | ||
Precondition: | ||
Positioned behind the wall, facing it, on the leftmost cell. | ||
*/ | ||
def pushWall = | ||
intersperse 3 shiftRightForPush push; | ||
end; | ||
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def moveToBackWall = | ||
turn back; | ||
doN 5 move; | ||
turn right; | ||
doN 2 move; | ||
turn right; | ||
end; | ||
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def moveRightSide = | ||
turn right; | ||
push; | ||
turn right; | ||
move; | ||
turn left; | ||
move; | ||
turn left; | ||
doN 5 push; | ||
turn right; | ||
move; | ||
turn left; | ||
move; | ||
turn left; | ||
push; | ||
end; | ||
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def moveLeftSide = | ||
doN 4 move; | ||
turn left; | ||
doN 5 move; | ||
turn right; | ||
push; | ||
turn left; | ||
move; | ||
turn right; | ||
move; | ||
turn right; | ||
doN 5 push; | ||
turn left; | ||
move; | ||
turn right; | ||
move; | ||
turn right; | ||
push; | ||
end; | ||
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def initialSetup = | ||
turn south; | ||
doN 3 move; | ||
turn right; | ||
move; | ||
turn right; | ||
end; | ||
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def waitUntilGrapesGrabbed = | ||
itemHere <- scan forward; | ||
case itemHere return (\_. | ||
watch forward; | ||
wait 1000; | ||
waitUntilGrapesGrabbed; | ||
); | ||
end; | ||
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def placeGrapes = | ||
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doN 4 move; | ||
place "grapes"; | ||
turn back; | ||
move; | ||
doN 2 push; | ||
turn back; | ||
doN 2 move; | ||
waitUntilGrapesGrabbed; | ||
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turn back; | ||
doN 4 move; | ||
turn back; | ||
doN 2 push; | ||
end; | ||
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def go = | ||
placeGrapes; | ||
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// initialSetup; | ||
// pushWall; | ||
// moveToBackWall; | ||
// pushWall; | ||
// moveRightSide; | ||
// moveLeftSide; | ||
end; | ||
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go; |
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