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{-# LANGUAGE OverloadedStrings #-} | ||
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-- | | ||
-- SPDX-License-Identifier: BSD-3-Clause | ||
module Swarm.Web.Worldview where | ||
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import Control.Lens ((^.)) | ||
import Control.Monad.Trans.State | ||
import Data.Aeson (ToJSON) | ||
import Data.Colour.Palette.BrewerSet (Kolor) | ||
import Data.Colour.SRGB (RGB (..), sRGB24, sRGB24show) | ||
import Data.IntMap qualified as IM | ||
import Data.Text qualified as T | ||
import GHC.Generics (Generic) | ||
import Servant.Docs qualified as SD | ||
import Swarm.Game.Entity.Cosmetic (RGBColor, flattenBg) | ||
import Swarm.Game.Scenario (Scenario, scenarioCosmetics) | ||
import Swarm.Game.Scenario.Style | ||
import Swarm.Game.Scenario.Topography.Area (AreaDimensions (..), Grid) | ||
import Swarm.Game.State (GameState, robotInfo) | ||
import Swarm.Game.State.Robot (viewCenter) | ||
import Swarm.Game.Universe (planar) | ||
import Swarm.Game.World.Render | ||
import Swarm.TUI.View.CellDisplay (getTerrainEntityColor) | ||
import Swarm.Util.OccurrenceIndex | ||
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data GridResponse = GridResponse | ||
{ isPlaying :: Bool | ||
, grid :: Maybe CellGrid | ||
} | ||
deriving (Generic, ToJSON) | ||
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getCellGrid :: | ||
Scenario -> | ||
GameState -> | ||
AreaDimensions -> | ||
CellGrid | ||
getCellGrid myScenario gs requestedSize = | ||
CellGrid indexGrid $ getIndices indexMap | ||
where | ||
vc = gs ^. robotInfo . viewCenter | ||
dg = getDisplayGrid (vc ^. planar) myScenario gs (Just requestedSize) | ||
aMap = myScenario ^. scenarioCosmetics | ||
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asColour :: RGBColor -> Kolor | ||
asColour (RGB r g b) = sRGB24 r g b | ||
asHex = HexColor . T.pack . sRGB24show . asColour | ||
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f = asHex . maybe (RGB 0 0 0) (flattenBg . fromHiFi) . getTerrainEntityColor aMap | ||
(indexGrid, indexMap) = runState (mapM (encodeOccurrence . f) dg) emptyEncoder | ||
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data CellGrid = CellGrid | ||
{ coords :: Grid IM.Key | ||
, colors :: [HexColor] | ||
} | ||
deriving (Generic, ToJSON) | ||
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instance SD.ToSample GridResponse where | ||
toSamples _ = SD.noSamples |
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-- | | ||
-- SPDX-License-Identifier: BSD-3-Clause | ||
module Swarm.Util.OccurrenceIndex ( | ||
Encoder, | ||
encodeOccurrence, | ||
getIndices, | ||
emptyEncoder, | ||
) where | ||
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import Control.Monad.Trans.State | ||
import Data.List (sortOn) | ||
import Data.Map (Map) | ||
import Data.Map qualified as M | ||
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type OccurrenceEncoder a = State (Encoder a) | ||
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newtype Encoder a = Encoder (Map a Int) | ||
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emptyEncoder :: Ord a => Encoder a | ||
emptyEncoder = Encoder mempty | ||
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-- | Indices are guaranteed to be contiguous. | ||
getIndices :: Encoder a -> [a] | ||
getIndices (Encoder m) = map fst $ sortOn snd $ M.toList m | ||
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-- | Translate each the first occurrence in the structure | ||
-- to a new integer as it is encountered. | ||
-- Subsequent encounters re-use the allocated integer. | ||
encodeOccurrence :: Ord a => a -> OccurrenceEncoder a Int | ||
encodeOccurrence c = do | ||
Encoder currentMap <- get | ||
maybe (cacheNewIndex currentMap) return $ | ||
M.lookup c currentMap | ||
where | ||
cacheNewIndex currentMap = do | ||
put $ Encoder $ M.insert c newIdx currentMap | ||
return newIdx | ||
where | ||
newIdx = M.size currentMap |
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<!doctype html> | ||
<html> | ||
<head> | ||
<title>Web frontend</title> | ||
<script src="https://pixijs.download/release/pixi.js"></script> | ||
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<script src="script/display.js"></script> | ||
<script src="script/fetch.js"></script> | ||
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<script> | ||
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function startLoop() { | ||
const button = document.getElementById('restart-button'); | ||
button.style.display = 'none'; | ||
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let displayWidth = 600; | ||
let displayHeight = 400; | ||
let out = setupGraphics(button, displayWidth, displayHeight); | ||
let appView = out[0]; | ||
let graphics = out[1]; | ||
doFetch(button, appView, graphics, displayWidth, displayHeight); | ||
} | ||
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window.onload=()=>{ | ||
startLoop(); | ||
} | ||
</script> | ||
</head> | ||
<body> | ||
<button id="restart-button" onclick="startLoop();" style="display: block;">Restart</button> | ||
</body> | ||
</html> |
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function setupGraphics(button, displayWidth, displayHeight) { | ||
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// Create the application helper and add its render target to the page | ||
let app = new PIXI.Application({ | ||
width: displayWidth, | ||
height: displayHeight, | ||
backgroundColor: 0xFFFFFF | ||
}); | ||
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document.body.insertBefore(app.view, button); | ||
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const graphics = new PIXI.Graphics(); | ||
app.stage.addChild(graphics); | ||
return [app.view, graphics]; | ||
} |
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