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Spartan server structure for multiplayer games.

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OpenMP

This is the server code for a project I'm working on. It's in pure C. It should work, or at least serve as an example, for games requiring state-based real-time network integration. Currently, support for a large volume of players is prioritized over interactivity with the environment.

To build the server executable, just enter "make". Run using the command ./server

TODO: Plenty of things.

  • implement and test timeout/exit packets
  • add example client code
  • support for Windows

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