Simple. No plugins. No fuss.
Video at https://www.youtube.com/watch?v=ml2xgiQ41BY
- A heavily-modified version of Epic’s VR Template plus:
- 3 fully animated controllers meshes: Hands (like Oculus Avatar), Oculus Touch controllers and HTC Vive controllers
- Can be controlled with Oculus Touch or HTC Vive controllers, and support for Oculus remote
- Full input mapping
- Control over controllers opacity, scale, HTC Vive controllers skins, Avatar color
- For the hands, the scale is 1:1 with Epic VR template. Reduce scale to approx. 0.75 to come close to real-life
- Function to spawn poles at the 4 corners of the Oculus Guardian or SteamVR chaperone limits
- By default it is mapped to Oculus Touch B and Y buttons, and HTC Vive controllers menu button
- Optimizations for Oculus Rift and HTC Vive HMDs
- “Ghost Mode” with gamepad
- By default it is turned on; can be turned off or mapped to another input
- Monitor in front of character
- Can be spawned (turned off by default) to print useful infos / debug
- Avatar head
- Rumble functions adapted to work with Touch & Vive
- UI interactions, VR keyboard
- Fade out vision when head goes through objects with VRCollision enabled
- Skeletal socket use when grabbing objects
- Vive Tracker tracking
- Network and single player mode
- Works single player, or multiplayer via LAN, Steam or Oculus Network
- Direct IP Connect
- Oculus Direct Connect
- VOIP
Single player (1.2) and Multiplayer (2.3)
- Fade out vision when head goes through objects with VRCollision enabled
- Skeletal socket use when grabbing objects
- Single/Multiple Vive Trackers tracking
- Vive Trigger input clamped
- General optimization of all blueprints Multiplayer only (2.3)
- Session selection via Steam and LAN
- Oculus direct connect
- Direct IP Connect
- VOIP for LAN & Steam
- VR Keyboard for menus
- Multiplayer Vive Tracker tracking
- [FIXED] Avatar material client‐client
- [FIXED] Playground client‐side
- Network optimizations
Please read the pdf document for the complete instructions.