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Initiating deployment of latest website updates to staging
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VaclavElias authored Mar 12, 2024
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14 changes: 7 additions & 7 deletions posts/2024-03-14-open-worlds-intro-to-foss-engines.md
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title: "Open Worlds: An Introduction to Free Open-Source Game Engines"
author: parham
popular: false
image: /images/blog/2024-03-14-open-worlds-intro-to-foss-engines/foss-engine-girl.webp
image: /images/blog/2024-03/foss-engine-girl.webp
tags: ['Education']
---

Expand All @@ -11,7 +11,7 @@ With so many free open-source game engines out there, where do you even start?
---

<div align="center">
{% img 'Girl thinking about game development' '/images/blog/2024-03-14-foss-engines-overview/foss-engine-girl-banner.webp' %}
{% img 'Girl thinking about game development' '/images/blog/2024-03/foss-engine-girl-banner.webp' %}
</div>

Table of Contents:
Expand Down Expand Up @@ -47,7 +47,7 @@ This post will focus on some of the more notable modern FOSS game engines: Bevy,
<br>

<div align="center">
{% img 'Bevy' '/images/blog/2024-03-14-foss-engines-overview/bevy-logo.webp' %}
{% img 'Bevy Logo' '/images/blog/2024-03/bevy-logo.webp' %}
</div>

### Bevy
Expand All @@ -65,7 +65,7 @@ Asset libraries provide a wealth of resources that empower developers to learn t
<br>

<div align="center">
{% img 'Godot' '/images/blog/2024-03-14-foss-engines-overview/godot-logo.webp' %}
{% img 'Godot Logo' '/images/blog/2024-03/godot-logo.webp' %}
</div>

### Godot
Expand All @@ -85,7 +85,7 @@ Work in an editor long enough and you will probably want to tinker with it. For
<br>

<div align="center">
{% img 'Open 3D Engine' '/images/blog/2024-03-14-foss-engines-overview/o3de-logo.webp' %}
{% img 'Open 3D Engine Logo' '/images/blog/2024-03/o3de-logo.webp' %}
</div>

### Open 3D Engine
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<br>

<div align="center">
{% img 'Stride' '/images/blog/2024-03-14-foss-engines-overview/stride-logo.webp' %}
{% img 'Stride Logo' '/images/blog/2024-03/stride-logo.webp' %}
</div>

### Stride
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This article was only possible with the input of contributors and users involved in these game engines. I appreciate all the folks who were kind and patient enough to fact-check me and provide their feedback, including [Vaclav Elias](https://github.com/VaclavElias), [Joreyk](https://github.com/IXLLEGACYIXL), [Doprez](https://github.com/Doprez/), [Judah Perez](https://www.inconsistent.software/), [Clay John](https://github.com/clayjohn), [Adam Scott](https://github.com/adamscott), [Fredia Huya-Kouadio](https://github.com/m4gr3d), [Pāvels Nadtočajevs](https://github.com/bruvzg), as well as [the Open 3D Foundation and Open 3D Engine contributors](https://o3d.foundation/).

Last but not least, thank you to [Ed (Meltted)](https://twitter.com/meltt_ed) for creating the feature and thumbnail image.
Last but not least, thank you to [Ed (Meltted)](https://twitter.com/meltt_ed) for creating the feature and thumbnail images.

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