-
Notifications
You must be signed in to change notification settings - Fork 65
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge pull request #258 from stride3d/master
Initiating deployment of latest docs updates to staging
- Loading branch information
Showing
15 changed files
with
119 additions
and
121 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,11 +1,11 @@ | ||
#Embedded Stride | ||
|
||
* project examples | ||
* [Stride in Ultralight Blazor](https://github.com/lionfire/LionFire.Stride.Ultralight) | ||
* [Stride in Winforms](https://github.com/windperson/-StrideGameNet5WinFormsDemo) | ||
* [Stride in Ultralight Blazor](https://github.com/lionfire/LionFire.Stride.Ultralight) | ||
* [Stride in Winforms](https://github.com/windperson/-StrideGameNet5WinFormsDemo) | ||
* code blobs | ||
* [Stride in WPF Control](https://gist.github.com/EricEzaM/5797be1f4b28f15e9be53287a02d3d67) | ||
* [Stride in avalonia Control](https://gist.github.com/westonsoftware/a3fa982397fe1817ece4a27d3cbc5a89) | ||
* [Stride in WPF Control](https://gist.github.com/EricEzaM/5797be1f4b28f15e9be53287a02d3d67) | ||
* [Stride in avalonia Control](https://gist.github.com/westonsoftware/a3fa982397fe1817ece4a27d3cbc5a89) | ||
* VVVV integration | ||
* [3D rendering documentation](https://thegraybook.vvvv.org/reference/libraries/graphics-3d.html) | ||
* [Stride integration source code on GitHub](https://github.com/vvvv/VL.StandardLibs) | ||
* [3D rendering documentation](https://thegraybook.vvvv.org/reference/libraries/graphics-3d.html) | ||
* [Stride integration source code on GitHub](https://github.com/vvvv/VL.StandardLibs) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,9 +1,9 @@ | ||
# Engine Documentation | ||
# Engine Documentation | ||
|
||
* [Custom Root Renderer](https://github.com/tebjan/Stride.CustomRootRenderFeature) | ||
* [Compiling Stride for Linux](https://www.youtube.com/watch?v=BoHEASoQvu8) | ||
* [Experimental mini Stride.Editor in Avalonia](https://github.com/manio143/StrideComponentsEditorAvalonia) | ||
* [Stride Editor current design document](https://gist.github.com/manio143/b6666eedb1403deb5525961697d0c25d) | ||
* [Stride docs shader stages](https://github.com/stride3d/stride*docs/blob/master/en/manual/graphics/effects*and*shaders/shading*language/shader*stages.md/) | ||
* [Strideui discussion](https://gist.github.com/manio143/8706b4bad5f7db5402d3b81acbb6276e) | ||
* [Stride Game Engine Extension for code only approach](https://github.com/VaclavElias/stride*code*only) | ||
- [Custom Root Renderer](https://github.com/tebjan/Stride.CustomRootRenderFeature) | ||
- [Compiling Stride for Linux](https://www.youtube.com/watch?v=BoHEASoQvu8) | ||
- [Experimental mini Stride.Editor in Avalonia](https://github.com/manio143/StrideComponentsEditorAvalonia) | ||
- [Stride Editor current design document](https://gist.github.com/manio143/b6666eedb1403deb5525961697d0c25d) | ||
- [Stride docs shader stages](https://github.com/stride3d/stride-docs/blob/master/en/manual/graphics/effects-and-shaders/shading-language/shader-stages.md/) | ||
- [Strideui discussion](https://gist.github.com/manio143/8706b4bad5f7db5402d3b81acbb6276e) | ||
- [Stride Game Engine Extension for code only approach](https://github.com/VaclavElias/stride-code-only) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,45 +1,45 @@ | ||
# Games and demos | ||
|
||
## Games | ||
* [Distant Worlds 2](https://store.steampowered.com/app/1531540/Distant_Worlds_2) - Vast, pausable real*time 4X space strategy game | ||
* [Starbreach](https://github.com/xenko3d/Starbreach) - First/Third Person Shooter | ||
* [Rollerghoaster](https://aggror.com/blog/video*rollerghoaster*0.0.2*demo) - Race against online and local ghosts on procedural tracks | ||
* [FPS Infinite](https://store.steampowered.com/app/1256380/FPS_Infinite/) - Procedural FPS with VR support | ||
* [Once Upon A Lan](https://jarmo.itch.io/once*upon*a*lan) - Multiplayer isometric arena brawler over LAN | ||
* [BallsOfSteel](https://github.com/Kryptos*FR/BallsOfSteel) | ||
* [XenkoSpaceShooter](https://github.com/jayrulez/XenkoSpaceShooter) | ||
* [XenkoAsteroids](https://github.com/LanceJZ/Xenko_Asteroids) | ||
* [TurnBasedBattleSim](https://github.com/jayrulez/TurnBasedBattleSim) | ||
* [Harrowing Flight](https://forums.xenko.com/t/harrowing*flight*student*game*project/1823) - Student Game Project | ||
* [Glasses](https://globalgamejam.org/2019/games/glasses) - Global Game Jam Entry | ||
* [vvvv Showcase](https://visualprogramming.net/#Showcase) - Many large*scale interactive media projects made with vvvv | ||
* [Astroids](https://github.com/LanceJZ/Stride-Asteroids) | ||
* [Basic Platformer WIP](https://github.com/Doprez/stride-platformer) | ||
* [Rise of the Undeaf](https://github.com/manio143/RiseOfTheUndeaf) | ||
* [Xenko TPS example](https://github.com/stride3d/Starbreach) | ||
* [Zerobot](https://github.com/joaovsq/Zerobot) | ||
* Youtube | ||
* [Rescue Drone * August 2015](https://www.youtube.com/watch?v=wOZ*s7Q4qWY) | ||
* [Xenko Game Engine: How The Makers Of Bravely Default Want To Help Develop Better VR Games](https://www.youtube.com/watch?v=1hgh7R38yK8) | ||
* [Xenko Procedural Terrain Generation & Water tests](https://www.youtube.com/watch?v=ba_Tpz4ojHk) | ||
* [Xenko 1.8 * Cel Shading](https://www.youtube.com/watch?v=RJDrG1QR3Uo) | ||
* [demo of vxgi implementation in Xenko game engine](https://www.youtube.com/watch?v=AZytf15FRks&t=2s) | ||
* [Networking from Scythe of Luna](https://twitter.com/scythe_of_luna/status/1616773130495885325) | ||
* Vimeo | ||
* [Data Sculpture for Herrenknecht rendered with Stride](https://vimeo.com/797315059) | ||
* Releases | ||
* [Children of the galaxy](https://www.emptykeys.com/games/children*of*the*galaxy/) | ||
* [Distant Worlds 2](https://store.steampowered.com/app/1531540/Distant_Worlds_2/) | ||
* [Snaaker Friends](https://store.steampowered.com/app/1443760/Snaaker__Friends/) | ||
* [VVVVarkle with vvvv rendered using Stride](https://github.com/BenTec3d/VVVVarkle/releases/tag/v1.0) | ||
* [Virtual Desktop](https://www.vrdesktop.net/) | ||
* [Flappy Bird With Source Code](https://nedreid.itch.io/flappy*bird*stride) | ||
* [Large*scale interactive projects made with VVVV](https://visualprogramming.net/#Showcase) | ||
* Game Jams | ||
* [Step up Made by Marian Dziubiak and Youness Kafia](https://manio143.itch.io/project*step*up) | ||
* [Stopping the Rogue by manio](https://manio143.itch.io/stopping*the*rogue) | ||
* [Once Upon a LAN by Jarmo](https://jarmo.itch.io/once*upon*a*lan) | ||
* [Dozer Dash](https://ldjam.com/events/ludum*dare/54/$374737) * made with a code only approach [plus repo](https://github.com/Schossi/LD54/tree/main) | ||
* Projects | ||
* [Astroids](https://github.com/mmujic2/StrideAsteroids) | ||
- [Distant Worlds 2](https://store.steampowered.com/app/1531540/Distant_Worlds_2) - Vast, pausable real-time 4X space strategy game | ||
- [Starbreach](https://github.com/xenko3d/Starbreach) - First/Third Person Shooter | ||
- [Rollerghoaster](https://aggror.com/blog/video-rollerghoaster-0.0.2-demo) - Race against online and local ghosts on procedural tracks | ||
- [FPS Infinite](https://store.steampowered.com/app/1256380/FPS_Infinite/) - Procedural FPS with VR support | ||
- [Once Upon A Lan](https://jarmo.itch.io/once-upon-a-lan) - Multiplayer isometric arena brawler over LAN | ||
- [BallsOfSteel](https://github.com/Kryptos-FR/BallsOfSteel) | ||
- [XenkoSpaceShooter](https://github.com/jayrulez/XenkoSpaceShooter) | ||
- [XenkoAsteroids](https://github.com/LanceJZ/Xenko_Asteroids) | ||
- [TurnBasedBattleSim](https://github.com/jayrulez/TurnBasedBattleSim) | ||
- [Harrowing Flight](https://forums.stride3d.net/t/harrowing-flight-student-game-project/1823) - Student Game Project | ||
- [Glasses](https://globalgamejam.org/2019/games/glasses) - Global Game Jam Entry | ||
- [vvvv Showcase](https://visualprogramming.net/#Showcase) - Many large-scale interactive media projects made with vvvv | ||
- [Astroids](https://github.com/LanceJZ/Stride-Asteroids) | ||
- [Basic Platformer WIP](https://github.com/Doprez/stride-platformer) | ||
- [Rise of the Undeaf](https://github.com/manio143/RiseOfTheUndeaf) | ||
- [Xenko TPS example](https://github.com/stride3d/Starbreach) | ||
- [Zerobot](https://github.com/joaovsq/Zerobot) | ||
- Youtube | ||
- [Rescue Drone - August 2015](https://www.youtube.com/watch?v=wOZ-s7Q4qWY) | ||
- [Xenko Game Engine: How The Makers Of Bravely Default Want To Help Develop Better VR Games](https://www.youtube.com/watch?v=1hgh7R38yK8) | ||
- [Xenko Procedural Terrain Generation & Water tests](https://www.youtube.com/watch?v=ba_Tpz4ojHk) | ||
- [Xenko 1.8 - Cel Shading](https://www.youtube.com/watch?v=RJDrG1QR3Uo) | ||
- [demo of vxgi implementation in Xenko game engine](https://www.youtube.com/watch?v=AZytf15FRks&t=2s) | ||
- [Networking from Scythe of Luna](https://twitter.com/scythe_of_luna/status/1616773130495885325) | ||
- Vimeo | ||
- [Data Sculpture for Herrenknecht rendered with Stride](https://vimeo.com/797315059) | ||
- Releases | ||
- [Children of the galaxy](https://www.emptykeys.com/games/children-of-the-galaxy/) | ||
- [Distant Worlds 2](https://store.steampowered.com/app/1531540/Distant_Worlds_2/) | ||
- [Snaaker Friends](https://store.steampowered.com/app/1443760/Snaaker__Friends/) | ||
- [VVVVarkle with vvvv rendered using Stride](https://github.com/BenTec3d/VVVVarkle/releases/tag/v1.0) | ||
- [Virtual Desktop](https://www.vrdesktop.net/) | ||
- [Flappy Bird With Source Code](https://nedreid.itch.io/flappy-bird-stride) | ||
- [Large-scale interactive projects made with VVVV](https://visualprogramming.net/#Showcase) | ||
- Game Jams | ||
- [Step up Made by Marian Dziubiak and Youness Kafia](https://manio143.itch.io/project-step-up) | ||
- [Stopping the Rogue by manio](https://manio143.itch.io/stopping-the-rogue) | ||
- [Once Upon a LAN by Jarmo](https://jarmo.itch.io/once-upon-a-lan) | ||
- [Dozer Dash](https://ldjam.com/events/ludum-dare/54/$374737) - made with a code only approach [plus repo](https://github.com/Schossi/LD54/tree/main) | ||
- Projects | ||
- [Astroids](https://github.com/mmujic2/StrideAsteroids) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,6 +1,6 @@ | ||
# Physics | ||
* [Physics constraints demo](https://github.com/manio143/StrideConstraintsDemo) | ||
* [Bepu physics integration](https://github.com/Nicogo1705/BepuPhysicIntegrationTest/tree/master) | ||
* [Trigger Example](https://github.com/profan/XenkoByteSized#xenkobytesizedtriggerscene***doorscript) | ||
* [Vehicle Script](https://github.com/profan/XenkoByteSized#xenkobytesizedvehiclescene***vehiclescript) | ||
* [XenkoRotatingSun](https://github.com/SuavePirate/Xenko.RotatingSun) * Rotating Sun | ||
* [Trigger Example](https://github.com/profan/XenkoByteSized#xenkobytesizedtriggerscene---doorscript) | ||
* [Vehicle Script](https://github.com/profan/XenkoByteSized#xenkobytesizedvehiclescene---vehiclescript) | ||
* [XenkoRotatingSun](https://github.com/SuavePirate/Xenko.RotatingSun) - Rotating Sun |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,34 +1,34 @@ | ||
# Rendering and Camera | ||
|
||
## Rendering | ||
* [Debug shape render](https://github.com/Doprez/Stride.DebugShapes) | ||
* [Old: Debug shape render](https://github.com/profan/XenkoDebugRendering/tree/master/DebugRendering) | ||
* [Fog Of War](https://github.com/herocrab/StrideFogOfWarPlus) | ||
* [Stride Outline Renderer](https://github.com/SoulRider/StrideOutlineRenderer) | ||
* [XenkoByteSized](https://github.com/profan/XenkoByteSized) * Various Procedural Renderings | ||
* [ShaderExplorerForStride](https://github.com/tebjan/Stride.ShaderExplorer/releases) * Explore Stride source shader implementations | ||
* [FlowingWater](https://github.com/TomGroner/XenkoFlowingWater) * Flowing water shader implementation | ||
* [VoxelGIPrototype](https://github.com/WhyPenguins/XenkoVoxelGI) * VXGI inspired Global Illumination shaders (merged as of Stride v4beta2) | ||
* [XenkoVoxelExample](https://github.com/jason*wilmans/XenkoVoxelExample) * minecraft like voxel brick world | ||
* [CustomRootRenderer](https://github.com/tebjan/Xenko.CustomRootRenderFeature) * Render custom shaders correctly into a scene | ||
* [StrideFogOfWarPlus](https://github.com/herocrab/StrideFogOfWarPlus) * Moba/Platformer/RTS FogOfWar System (no LoS) | ||
* [StrideTriplanarShader](https://github.com/herocrab/StrideTriplanarShader) * Triplanar Shader for Stride | ||
* [StrideMeshOutlineRenderFeature](https://github.com/herocrab/StrideMeshOutlineRenderFeature) * Mesh Outline Render Feature | ||
* [Object Info Render Target Example](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/ObjectInfoRenderTargetExample) * Renders object information onto a render target | ||
* [Screen Space Decal Example](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/ScreenSpaceDecalExample) * Screen space projected decal system | ||
* [Screen Space Decal Root Renderer Example](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/ScreenSpaceDecalRootRendererExample) * Screen space projected decal system using RootRenderFeature | ||
* [TR.Stride](https://github.com/johang88/TR.Stride) | ||
* TR.Stride.Atmosphere * Implementation of UE4 atmosphere rendering | ||
* TR.Stride.Ocean * Ocean Water rendering | ||
* TR.Stride.Terrain* Height Map Terrain | ||
* TR.Stride.Gameplay * Manage savegames | ||
* [UnrealMotion](https://github.com/ykafia/UnrealMotion) * Unreal engine motion blur for Stride | ||
- [Debug shape render](https://github.com/Doprez/Stride.DebugShapes) | ||
- [Old: Debug shape render](https://github.com/profan/XenkoDebugRendering/tree/master/DebugRendering) | ||
- [Fog Of War](https://github.com/herocrab/StrideFogOfWarPlus) | ||
- [Stride Outline Renderer](https://github.com/SoulRider/StrideOutlineRenderer) | ||
- [XenkoByteSized](https://github.com/profan/XenkoByteSized) - Various Procedural Renderings | ||
- [ShaderExplorerForStride](https://github.com/tebjan/Stride.ShaderExplorer/releases) - Explore Stride source shader implementations | ||
- [FlowingWater](https://github.com/TomGroner/XenkoFlowingWater) - Flowing water shader implementation | ||
- [VoxelGIPrototype](https://github.com/WhyPenguins/XenkoVoxelGI) - VXGI inspired Global Illumination shaders (merged as of Stride v4beta2) | ||
- [XenkoVoxelExample](https://github.com/jason-wilmans/XenkoVoxelExample) - minecraft like voxel brick world | ||
- [CustomRootRenderer](https://github.com/tebjan/Xenko.CustomRootRenderFeature) - Render custom shaders correctly into a scene | ||
- [StrideFogOfWarPlus](https://github.com/herocrab/StrideFogOfWarPlus) - Moba/Platformer/RTS FogOfWar System (no LoS) | ||
- [StrideTriplanarShader](https://github.com/herocrab/StrideTriplanarShader) - Triplanar Shader for Stride | ||
- [StrideMeshOutlineRenderFeature](https://github.com/herocrab/StrideMeshOutlineRenderFeature) - Mesh Outline Render Feature | ||
- [Object Info Render Target Example](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/ObjectInfoRenderTargetExample) - Renders object information onto a render target | ||
- [Screen Space Decal Example](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/ScreenSpaceDecalExample) - Screen space projected decal system | ||
- [Screen Space Decal Root Renderer Example](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/ScreenSpaceDecalRootRendererExample) - Screen space projected decal system using RootRenderFeature | ||
- [TR.Stride](https://github.com/johang88/TR.Stride) | ||
- TR.Stride.Atmosphere - Implementation of UE4 atmosphere rendering | ||
- TR.Stride.Ocean - Ocean Water rendering | ||
- TR.Stride.Terrain- Height Map Terrain | ||
- TR.Stride.Gameplay - Manage save games | ||
- [UnrealMotion](https://github.com/ykafia/UnrealMotion) - Unreal engine motion blur for Stride | ||
|
||
## Camera | ||
* [Camera controller](https://github.com/herocrab/StrideCameraController) | ||
* [XenkoByteSized](https://github.com/profan/XenkoByteSized) * Split Screen | ||
* [Stride3dSplitScreen](https://github.com/spasarto/Stride3dSplitScreen) * Another Split Screen | ||
* [StrideCameraController](https://github.com/herocrab/StrideCameraController) * Swapping Cameras/Resident Evil Style | ||
* [CameraFollow.cs](https://gist.github.com/ykafia/371b310de1ba7bb8ab3d2feffce2a190) | ||
* [SplitScreen](https://github.com/profan/XenkoByteSized#xenkobytesizedsplitscreen) | ||
- [Camera controller](https://github.com/herocrab/StrideCameraController) | ||
- [XenkoByteSized](https://github.com/profan/XenkoByteSized) - Split Screen | ||
- [Stride3dSplitScreen](https://github.com/spasarto/Stride3dSplitScreen) - Another Split Screen | ||
- [StrideCameraController](https://github.com/herocrab/StrideCameraController) - Swapping Cameras/Resident Evil Style | ||
- [CameraFollow.cs](https://gist.github.com/ykafia/371b310de1ba7bb8ab3d2feffce2a190) | ||
- [SplitScreen](https://github.com/profan/XenkoByteSized#xenkobytesizedsplitscreen) | ||
|
Oops, something went wrong.