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Merge pull request #149 from Doprez/version-bumps
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update nugets and add config for sdsl files
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Doprez authored Jul 6, 2024
2 parents b0900c2 + ce0bcad commit 86bb2cb
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Showing 3 changed files with 50 additions and 30 deletions.
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<Project Sdk="Microsoft.NET.Sdk">

<PropertyGroup>
<AssemblyName>Stride.CommunityToolkit.Skyboxes</AssemblyName>
<Title>Stride Community Toolkit - Skybox</Title>
<Description>A specialized extension of the Stride Community Toolkit, providing easy-to-use skybox utilities for code-only Stride projects. Enhance your Stride scenes with dynamic skyboxes without needing additional assets or complex setup.</Description>
</PropertyGroup>

<Import Project="..\CommonSettings.props" />

<ItemGroup>
<PackageReference Include="Stride.Engine" Version="4.2.0.2122" />
</ItemGroup>

<ItemGroup>
<None Remove="Resources\skybox_texture_hdr.dds" />
</ItemGroup>

<ItemGroup>
<Content Include="Resources\skybox_texture_hdr.dds">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<PackageCopyToOutput>true</PackageCopyToOutput>
</Content>
</ItemGroup>

</Project>
<PropertyGroup>
<AssemblyName>Stride.CommunityToolkit.Skyboxes</AssemblyName>
<Title>Stride Community Toolkit - Skybox</Title>
<Description>A specialized extension of the Stride Community Toolkit, providing easy-to-use skybox utilities for code-only Stride projects. Enhance your Stride scenes with dynamic skyboxes without needing additional assets or complex setup.</Description>
</PropertyGroup>
<Import Project="..\CommonSettings.props" />
<ItemGroup>
<PackageReference Include="Stride.Engine" Version="4.2.0.2188" />
</ItemGroup>
<ItemGroup>
<None Remove="Resources\skybox_texture_hdr.dds" />
</ItemGroup>
<ItemGroup>
<Content Include="Resources\skybox_texture_hdr.dds">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<PackageCopyToOutput>true</PackageCopyToOutput>
</Content>
</ItemGroup>
</Project>
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// <auto-generated>
// <auto-generated>
// Do not edit this file yourself!
//
// This code was generated by Stride Shader Mixin Code Generator.
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34 changes: 30 additions & 4 deletions src/Stride.CommunityToolkit/Stride.CommunityToolkit.csproj
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</ItemGroup>

<ItemGroup>
<PackageReference Include="Stride.Engine" Version="4.2.0.2122" />
<PackageReference Include="Stride.Particles" Version="4.2.0.2122" />
<PackageReference Include="Stride.Physics" Version="4.2.0.2122" />
<PackageReference Include="Stride.UI" Version="4.2.0.2122" />
<PackageReference Include="Stride.Engine" Version="4.2.0.2188" />
<PackageReference Include="Stride.Particles" Version="4.2.0.2188" />
<PackageReference Include="Stride.Physics" Version="4.2.0.2188" />
<PackageReference Include="Stride.UI" Version="4.2.0.2188" />
<PackageReference Include="Stride.BepuPhysics" Version="0.9.2" />
</ItemGroup>

<ItemGroup>
<Compile Update="Rendering\DebugShapes\Effects\LinePrimitiveShader.sdsl.cs">
<DesignTime>True</DesignTime>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
<AutoGen>True</AutoGen>
<DependentUpon>LinePrimitiveShader.sdsl</DependentUpon>
</Compile>
<Compile Update="Rendering\DebugShapes\Effects\PrimitiveShader.sdsl.cs">
<DesignTime>True</DesignTime>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
<AutoGen>True</AutoGen>
<DependentUpon>PrimitiveShader.sdsl</DependentUpon>
</Compile>
</ItemGroup>

<ItemGroup>
<None Update="Rendering\DebugShapes\Effects\LinePrimitiveShader.sdsl">
<Generator>StrideShaderKeyGenerator</Generator>
<LastGenOutput>LinePrimitiveShader.sdsl.cs</LastGenOutput>
</None>
<None Update="Rendering\DebugShapes\Effects\PrimitiveShader.sdsl">
<Generator>StrideShaderKeyGenerator</Generator>
<LastGenOutput>PrimitiveShader.sdsl.cs</LastGenOutput>
</None>
</ItemGroup>

</Project>

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