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Further errors-related adjustments #4492
Further errors-related adjustments #4492
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This is a fairly big concern. The core of the problem is outlined in this comment. Children's lifetime is somewhat related to the parent actor... but that parent actor alone doesn't really manage them. On top of that,
children
are exclusive to machines today.To somewhat remedy that I could "duplicate" some of the try/catches within the
StateMachine
and update the snapshots and things there. We can't remove those try/catches from theActor
though. Other logic types might not be as nice and they might just throw.Alternatively, we could make an assumption that actor logics can't really throw and that the error handling is their responsibility... that's kinda a big assumption though (even if we'd document this)