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Prepare release 0.2.9
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sriharshachilakapati committed Aug 25, 2017
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10 changes: 5 additions & 5 deletions README.md
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<p align="center"><img src="http://goharsha.com/WebGL4J/logos/256/logo-blue-light.png"></img></p>
<p align="center"><img src="https://goharsha.com/WebGL4J/logos/256/logo-blue-light.png"></img></p>

WebGL4J is a WebGL wrapper library for the Java programming language which allows to use Java to write HTML5 applications using GWT (Google Web Toolkit) which uses WebGL to draw 2D / 3D hardware accelerated graphics using a HTML5 Canvas.

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<dependency>
<groupId>com.goharsha</groupId>
<artifactId>webgl4j</artifactId>
<version>0.2.8</version>
<version>0.2.9</version>
<scope>compile</scope>
</dependency>
```

That is for maven. The repository is maven central repository. For gradle users, you can add it to your dependencies like the following.

```gradle
compile group: 'com.goharsha', name: 'webgl4j', version: '0.2.8'
compile group: 'com.goharsha', name: 'webgl4j', version: '0.2.9'
// or shorthand notation
compile 'com.goharsha:webgl4j:0.2.8'
compile 'com.goharsha:webgl4j:0.2.9'
```

Add that and you'll be getting your dependencies downloaded to you. The second way is to download the JAR from the GitHub releases and add it to the classpath in your webapp. You can build your own version of the library in the following way.
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## Running the examples

You can see the examples in action by navigating your browser to [http://goharsha.com/WebGL4J/](http://goharsha.com/WebGL4J/). Instead if you want to compile them yourself, enter the following command into the console.
You can see the examples in action by navigating your browser to [https://goharsha.com/WebGL4J/](https://goharsha.com/WebGL4J/). Instead if you want to compile them yourself, enter the following command into the console.

```bash
./gradlew clean build superDev
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2 changes: 1 addition & 1 deletion webgl4j/build.gradle
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group = "com.goharsha"
archivesBaseName = "webgl4j"
version = "0.2.9-SNAPSHOT"
version = "0.2.9"

// Check if the required properties are included, so we prevent our
// build from failing.
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