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Merge pull request #89 from specklesystems/JR-Morgan-patch-1
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Update README.md
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JR-Morgan authored Sep 12, 2023
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## Notice

We officially support Unreal Engine 4.27, 5.0, 5.1, 5.2
We officially support Unreal Engine 4.27, 5.0, 5.1, 5.2, 5.3

**Features**:
- [Receiving Speckle geometry as Actors in editor and standalone runtime](https://speckle.systems/tutorials/getting-started-with-speckle-for-unreal/).
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| [`Objects.Geometry.PointCloud`](https://github.com/specklesystems/speckle-sharp/blob/main/Objects/Objects/Geometry/Pointcloud.cs) || [LiDAR Point Cloud](https://docs.unrealengine.com/4.27/en-US/WorkingWithContent/LidarPointCloudPlugin/LidarPointCloudPluginReference/) |
| [`Objects.Other.Instance`](https://github.com/specklesystems/speckle-sharp/blob/main/Objects/Objects/Other/Instance.cs) || Actor with Transform |
| [`Objects.BuiltElements.View`](https://github.com/specklesystems/speckle-sharp/blob/main/Objects/Objects/BuiltElements/View.cs) || [Camera](https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/Framework/Camera/) |
| [`Speckle.Core.Models.Collection`](https://github.com/specklesystems/speckle-sharp/blob/main/Core/Core/Models/Collection.cs) || Empty Actor |

**Supported platforms**: Windows, Linux, MacOS
*Other platforms may work, but currently untested*.
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