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0.7.13 | feat: nade alias and more
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shobhit-pathak committed Jul 8, 2024
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# MatchZy Changelog

# 0.7.13

#### July 07, 2024

- Added alias for .savenade -> .sn, .loadnade -> .ln, .deletenade -> .dn, .importnade -> .in, .listnades -> .lin, .ctspawn -> .cts, .tspawn -> .ts
- Added smart quering for nadenames, where the closest name is being selected for loading names (.ln mid can be used to load a nade with name midflash)
- Added to allow the same lineup-name on different maps, so you can pick like b-smoke multiple times, but once per map. Updated logic for savenade, deletenade, importnade for this.
- Added missing ! commands for listnades, importnade and deletenade.
- Changed cash_team_planted_bomb_but_defused from 800 to 600 as per the update https://store.steampowered.com/news/app/730/view/4177730135016140040
- Added "override" config for live.cfg and live_wingman.cfg (Simply create live_override.cfg and live_wingman_override.cfg in the cfg folder if you want to override any of the commands.)
- Added Uzbek, Japanese, Hungarian and Traditional Chinese translations


# 0.7.12

#### June 27, 2024

- Removed unused cvars from cfgs which were causing the server to crash with the new CS# versions.
- Added MatchZyOnDemoUploadEnded Event ater demo is uploaded
- Fixed SendEventAsync Post failing when header is not empty with empty value
- Fixed decoy message localization id
- Made MatchID as int

# 0.7.11

#### May 19, 2024
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