shader_recompiler: shaer patch to manualy normalize on unsupported Vulkan UNORM/SNORM formats #1532
+136
−6
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Vulkan doesn't have support for SNORM/UNORM number formats for 32, 32_32, 32_32_32 and 32_32_32_32 data formats. Insteed use SINT/UINT and normalize/unormalize on shader when reading/writing.
Maybe we don't need to specialize by number of components, I can revert that.