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Opening PR for testing, not close to merge
Only post results from this fork
https://github.com/baggins183/shadPS4/tree/tess
I know about the "Failed to create graphics pipeline" error on AMD, so dont post about that unless youve debugged the vkCreateGraphicsPipelines call and found something or can spot problems in the code.
Needs testing in other games that have tessellation shaders.
Also for BB, if someone can narrow down the hs_* and vs_* (domain) shaders responsible for blood splatter on clothes, or snow at cainhurst, that would help. Ive done some Cainhurst debugging with no luck so far. I can't confirm if its a tess problem or not.