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Fixing bug when writing primitives in metal mesh shaders #4071

Fixing bug when writing primitives in metal mesh shaders

Fixing bug when writing primitives in metal mesh shaders #4071

Triggered via pull request September 19, 2024 16:09
Status Success
Total duration 14m 17s
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compile-regression-test.yml

on: pull_request
Matrix: build
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1 error and 1 warning
build (windows, release, cl, x86_64)
Asset with name vk_swiftshader_windows_x86_64.zip not found!
build (windows, release, cl, x86_64)
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, robinraju/[email protected]. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/