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Fixing bug when writing primitives in metal mesh shaders #4319

Fixing bug when writing primitives in metal mesh shaders

Fixing bug when writing primitives in metal mesh shaders #4319

Triggered via pull request September 19, 2024 16:09
Status Success
Total duration 4m 15s
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Matrix: build
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2 errors and 2 warnings
build (windows, release, cl, x86_64)
Restoring cache failed: Error: The process 'C:\Program Files\Git\bin\sh.exe' failed with exit code 2
build (windows, release, cl, x86_64)
Asset with name vk_swiftshader_windows_x86_64.zip not found!
build (windows, release, cl, x86_64)
Saving cache failed: Error: Path Validation Error: Path(s) specified in the action for caching do(es) not exist, hence no cache is being saved.
build (windows, release, cl, x86_64)
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, robinraju/[email protected]. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/