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Additional PBR textures, metallic/roughness texture + tangents #12
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The tests in |
Sorry, haven't had a chance to look yet, but these are basically just the blender default starter project with a cube. You could import the gltf files into blender and look at the differences. |
This seems to make the tests pass:
I'm still considering how far I want to take these test files generated from blender. On the one hand it's nice to verify we can actually parse an exported project, but on the other I'm not sure how much more this will scale. |
Automated tests are great and all, but I find the cost of maintaining them to be quite high. Is there possibly a way we could use quickcheck? I'm quite happy to e2e test the features while they're relevant to me otherwise, maybe you could release pre-release versions for testing bleeding edge features with? |
I would love to use property tests, but I haven't been able to wrap my head around how I could do this with https://hackage.haskell.org/package/gltf-codec. |
As I said before, I'm not sure I like the Blender tests |
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