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Unity2DPlat

C#: Unity 2D Platformer (June 2021 - November 2021) Front to back connectivity: Load into the game either at a chosen start point (level system) or an essential start point with a start banner The first part of the game will try to get the user to get to know the game and basic controls (jumping and abilities) The next part of the game will have the user participate under challenging jumps (moving platforms and longer jumps) and introduce an Asteroid as a new mechanic or transportation system. The ending will be the problematic boss encounter of some sort that requires all mechanics.

Assets: Background Checkpoints Character Model Vehicle/Transportation Model Character bounds Lives Counter Timer

Must-haves/Should-haves: Basic functionality: being able to complete the game with minor bugs Checkpoints Lives Counter Timer Background

Wants: Character Models All other models A problematic final part (the boss encounter, it could just be varying levels of jump/movement exercises)

Screenshot_20230102_122323 Screenshot_20230102_122345

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