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Tobias edited this page Feb 3, 2013 · 2 revisions

Development Team

This will likely remain a constant work in progress.

By Person

Who has been involved so far or are expected to potentially be involved soon

  • begla - Project founder, lead dev, world gen & 3D wizard
  • Cervator - Project organizer, lead design, jack-of-all-trades
  • immortius - Lead architect, entity system & network
  • small-jeeper - UI, skysphere
  • Exile (3-person team) - Media & SFX
  • rapodaca - Inventory, unit testing, javadoc, code setup
  • Kai Kratz - Random stuff!
  • t3hk0d3 - AI, pathfinding
  • Stuthulhu - Block integrity, terasologist (creature anthropology)
  • woodspeople - growth system, 2D block texturing
  • metouto - 2D block texturing (potential)
  • Marc Nottke - social outlets (potential)
  • stellarfirefly - sys admin, Jenkins (potential)
  • Jeremiah - RPG elements (potential)
  • AlbireoX (simplyianm) - Various things
  • Skaldarnar - building generation

By Area

Bold indicates desired focus areas. Everything is subject to change and having two or more people experienced in an area would be great in case somebody goes missing.

  • World generation - begla, nym_traveel
  • 3D programming - begla et al
  • Overall organization - Cervator
  • Gameplay / design - Cervator
  • Entity System - immortius
  • Network - immortius
  • Skysphere - small-jeeper
    • Could include weather and astronomy
  • UI - small-jeeper
  • Media & SFX - Exile
  • Inventory - rapodaca
  • Code infrastructure - rapodaca
    • As in, unit testing, build scripting, javadoc, etc
  • Block integrity - Stuhulhu
  • AI & pathfinding - t3hk0d3
  • Creatures - Stuthulhu, need more
  • Social management - Marc Nottke
  • System admin / Jenkins - stellarfirefly
  • Release management - Cervator, maybe later Stuthulhu, stellarfirefly
  • Growth system - woodspeople
  • 2D block texturing - woodspeople, metouto, need more?
  • Lead artist - vacant
  • Liquid nibble system - vacant

Maybe later

General / future stuff not currently included / focused on

  • Performance
    • Automated testing - possible eventually via Groovy Manager executing in-game scripted actions
  • Future website at http://terasology.org
  • Database
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