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Add tip about full vs data-only BP editor #338

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Original file line number Diff line number Diff line change
Expand Up @@ -71,6 +71,12 @@ Afterwards, you can use the class' existing setters to modify fields. +
You might need to use an xref:Development/ModLoader/AccessTransformers.adoc[Access Transformer]
to make the field that you intend to change accessible from blueprints.

[TIP]
====
By default Unreal Engine will open data only Blueprints in a simplified Editor.
It may be necessary to click "Open Full Blueprint Editor" at the top of the newly opened window.
====

To keep a reference to the CDO, create a property of type Object in the blueprint where you also change the CDO. Set the property's value to be the CDO before manipulating the object. +
If you are modifying multiple CDOs, you can make the property an array of objects instead, and add each CDO to the array.

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