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Merge pull request #221 from kaorahi/jp_v1.5.1
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jp for v1.5.1
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sanderland authored Oct 19, 2020
2 parents 1ee3df0 + b2b382d commit 63f5f07
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Binary file modified katrain/i18n/locales/jp/LC_MESSAGES/katrain.mo
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53 changes: 21 additions & 32 deletions katrain/i18n/locales/jp/LC_MESSAGES/katrain.po
Original file line number Diff line number Diff line change
Expand Up @@ -680,48 +680,37 @@ msgstr ""
msgid "alternative analysis"
msgstr "他の候補手を分析中"

#. TODO - ignore moves if timer is on and less than this is used
#. ignore moves if timer is on and less than this is used
msgid "minimal time use"
msgstr "Minimal time use in byo-yomi (s)"
msgstr "早打ち禁止秒数"

#. TODO
msgid "move too fast"
msgstr "Think for at least {num} seconds before playing."
msgstr "早打ちすぎです。{num}秒は考えてください。"

#. TODO - in minutes
#. in minutes
msgid "main time"
msgstr "Main time (min.)"
msgstr "持ち時間(分)"

#. TODO - TODO
msgid "aihelp:simple"
msgstr ""
"Plays moves that lead to simplifying the board state. Of moves that lose at "
"most 'max_points_lost' points and with at least 'min_visits', prefer moves "
"that lose fewer points, settle own territory more (with importance "
"settled_weight), settle opponent's territory more (importance settled_weight"
" * opponent fac), avoid tenuki (more than 5 spaces, importance "
"tenuki_penalty), and avoid attachments (importance attachment_penalty). "
"Weights can be negative to make it complicate the game instead, andwide root"
" noise (in general settings) can be used to further play according to the "
"style at the cost of strength. "

#. TODO
"盤面の単純化をめざして, 次の基準で手を選びます (括弧内は重視度): 損する目数が少ない, 自分の確定地が多い (settled_weight), "
"相手も確定地が多い (settled_weight × opponent fac), 相手が打った手の近辺…縦横とも3間以内 "
"(tenuki_penalty), 相手の石に接触しない (attachment_penalty). ただし, 損が大きすぎたり "
"(max_points_lost目以上) 探索手数が少なすぎたり (min_visits手未満) する候補手は除きます. 重視度を負にすれば, "
"逆に盤面の複雑化をめざします. また, 一般設定のwide root noiseを大きくすれば, 強さは犠牲になりますが, "
"より前述の基準に忠実な打ち方をします."

msgid "ai:simple"
msgstr "Simple Style"
msgstr "簡明派"

#. TODO
msgid "aihelp:settle"
msgstr ""
"Plays moves that lead to clarity on stones' status, favouring solid moves "
"rather than complex sabaki. Of moves that lose at most 'max_points_lost' "
"points and with at least 'min_visits', prefer moves that lose fewer points, "
"settle own stones more (with importance settled_weight), settle opponent's "
"stones more (importance settled_weight * opponent fac), avoid tenuki (more "
"than 5 spaces, importance tenuki_penalty), and avoid attachments (importance"
" attachment_penalty). Weights can be negative to make it complicate the game"
" instead, and wide root noise (in general settings) can be used to further "
"play according to the style at the cost of strength. "

#. TODO
"複雑なサバキよりも, 石の生死をはっきりさせる堅実な手を好みます. 具体的には, 次の基準で手を選びます (括弧内は重視度): 損する目数が少ない, "
"自分の生死が明確 (settled_weight), 相手の生死も明確 (settled_weight × opponent fac), "
"相手が打った手の近辺…縦横とも3間以内 (tenuki_penalty), 相手の石に接触しない (attachment_penalty). ただし, "
"損が大きすぎたり (max_points_lost目以上) 探索手数が少なすぎたり (min_visits手未満) する候補手は除きます. "
"重視度を負にすれば, 逆に盤面の複雑化をめざします. また, 一般設定のwide root noiseを大きくすれば, 強さは犠牲になりますが, "
"より前述の基準に忠実な打ち方をします."

msgid "ai:settle"
msgstr "Settle Style"
msgstr "堅実派"

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