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1.2.1 (2024-03-18)

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@BenediktHensen BenediktHensen released this 18 Mar 18:06

Added

  • Quality of life enhancements regarding the AdaptiveGaze feature
    • Start and Stop tasks
    • Autonomous gaze behavior can be overwritten with a specific target object
  • Item pickup system now offers additional generic mesh sockets for less common item storage positions
  • Automatic import feature for humanoid 3D models to turn them into fully functional agents
  • Quick start guide introducing the first concepts and further documentation
  • Documentation example for importing ReadyPlayerMe avatars and converting them to agents

Changes

  • Streamlined the setup process of a new agent
  • AI navigation package is now correctly defined in the package dependencies
  • Temporarily removed the behavior tree implementation so that compilations for devices work
  • Aiming during animation tasks now considers the animation length
  • Bone presets for aiming are not organized into own classes instead of string comparisons
  • Unit tests now ensure the functionality of the sample scenes
  • Documentation and sample scenes were updated