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https://github.com/juliettef/IconFontCppHeaders
C, C++ headers and C# classes for icon fonts Font Awesome, Fork Awesome, Google Material Design icons, Kenney game icons and Fontaudio.
A set of header files and classes for using icon fonts in C, C++ and C#, along with the python generator used to create the files.
Each header contains defines for one font, with each icon code point defined as ICON_*, along with the min and max code points for font loading purposes.
In addition the python script can be used to convert ttf font files to C and C++ headers. Each ttf icon font file is converted to a C and C++ header file containing a single array of bytes. To enable conversion, run the GenerateIconFontCppHeaders.py script with 'ttf2headerC = True'.
Font Awesome 5 - see notes below
Font Awesome 5 Pro - this is a paid product, see notes below
Files downloaded from fontawesome.com
- ..\fontawesome-pro-n.n.n-web\metadata\icons.yml
- ..\fontawesome-pro-n.n.n-web\webfonts\fa-brands-400.ttf
- ..\fontawesome-pro-n.n.n-web\webfonts\fa-light-300.ttf
- ..\fontawesome-pro-n.n.n-web\webfonts\fa-regular-400.ttf
- ..\fontawesome-pro-n.n.n-web\webfonts\fa-solid-900.ttf
Font Awesome 5 splits the different styles of icons into different font files with identical codepoints for light, regular and solid styles, and a different set of codepoints for brands. We have put the brands into a separate header file.
Download the Font Awesome Pro Web package. To generate the headers, drop icons.yml in the same directory as GenerateIconFontCppHeaders.py before running the script. The file icons.yml is under ..\fontawesome-pro-n.n.n-web\metadata\icons.yml where n.n.n is the version number.
Unsupported as of 29 Apr 2020. See Issue #16.
Using Dear ImGui as an example UI library:
#include "IconsFontAwesome5.h"
ImGuiIO& io = ImGui::GetIO();
io.Fonts->AddFontDefault();
// merge in icons from Font Awesome
static const ImWchar icons_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 };
ImFontConfig icons_config; icons_config.MergeMode = true; icons_config.PixelSnapH = true;
io.Fonts->AddFontFromFileTTF( FONT_ICON_FILE_NAME_FAS, 16.0f, &icons_config, icons_ranges );
// use FONT_ICON_FILE_NAME_FAR if you want regular instead of solid
// in an imgui window somewhere...
ImGui::Text( ICON_FA_PAINT_BRUSH " Paint" ); // use string literal concatenation
// outputs a paint brush icon and 'Paint' as a string.
Avoyd is a 6 degrees of freedom voxel game that includes a voxel editor tool.
www.avoyd.com
The voxel editor's UI uses Dear ImGui with Font Awesome icon fonts.
Cross-platform rendering library.
bkaradzic.github.io/bgfx/overview
Real time 3D strange attractors scout.
www.michelemorrone.eu/glchaosp
Cross platform C++ audio plug-in framework
iplug2.github.io
3D C++ open source game engine
Real time, nanosecond resolution, remote telemetry frame profiler for games and other applications.
Transistor level 6502 Hardware Simulation
floooh.github.io/visual6502remix
ImGuiFontStudio - Create font subsets
Development - Juliette Foucaut - @juliettef
Requirements - Doug Binks - @dougbinks
None language implementation and refactoring - Leonard Ritter - @paniq
Suggestion to add a define for the ttf file name - Sean Barrett - @nothings
Initial Font Awesome 5 implementation - Codecat - @codecat
Suggestion to add Fork Awesome - Julien Deswaef - @xuv
Suggestion to add Ionicons - Omar Cornut - @ocornut
C# language implementation - Rokas Kupstys - @rokups
Suggestion to add Material Design Icons - Gustav Madeso - @madeso
Fontaudio implementation - Oli Larkin - @olilarkin
Initial ttf to C and C++ headers conversion implementation - Charles Mailly - @Caerind