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All scripts, descriptions, and sample configs nuke.py Large powerful artillery, highly configurable Requires separate script to give as a reward for a killstreak etc Cooldowns can be configured so that people have a personal and team cooldown, and those cooldowns are different for nukes that 'fail' and nukes that 'succeed', ie, get kills. Sample config, can be pasted at the bottom of config.toml and edited: [nuke] explosionRadius = 10 maximumExplosionRadius = 50 flatness = 0.0083 shiftness = 131 propogationTime = 1.2 upHeight = 8 downHeight = 2 grenadeAmount = 400 teamSuccessCooldown = 30 playerSuccessCooldown = 30 teamCooldown = 5 playerCooldown = 5 friendlyFire = true launchTime = 15 warningGlobalInitial = true warningOnInterval = true interval = 0.25 warningOnCountdown = false warningCountdownStart = 2 hashtag.py Same as the old version, kicks people who have a hashtag (pound sign) (#) in their name when they connect no configuration, just enable in config.toml infiniteBlocksAndLimitedGrenades.py Gives players infinite blocks and more or less than the default amount of grenades, after throwing real grenades duds will be thrown, then the player will die Sample config to give the player 5 real grenades and 3 duds before forcing suicide: [grenades] startingGrenades = 5 duds = 3 killstreak.py A system to give players rewards such as a nuke No config.toml options, but customization is done within the python file right now. To configure, line #4 of killstreak.py contains rewards = [[14, 7, 1, "nukesAvailable", "You have been given a nuke"]] This reward gives the player 1(one) nuke at 14 kills, and 1(one) nuke every 7 after that. the structure of this is Kills, loop, amount rewarded, connection stat rewarded, reward message To add more streaks, expand the array and fill it with the correct data regen.py Functions exactly like the old regen.py, which added a COD style out of combat healing except cleaner code and more predictable Configure options include the delay to start regenerating, and once regen is activated the speed and amount of the heal For an almost immediate very fast heal: [regen] regenDelay = 5.0 healSpeed = 0.01 healAmount = 1.0 superGrenade.py Allows for the next grenade to cause a much bigger explosion Config options for the radius of the explosion and the amount of extra grenades spawned, recommended settings: [superGrenade] explosionRadius = 2.5 grenadeAmount = 50 spawnProtection.py gives players invulnerability when they spawn for a set period of time Config allows setting the time invulnerable: [spawnProtection] protectionTime = 5 Tag.py Gamemode for Tag Recommend a max player count of 17, higher numbers may break at the moment. [tag] safeTime = 5 shotsTag = false pointsEveryXSeconds = 5 taggerTime = 30
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Actively maintained and carefully written scripts for the Build and Shoot server software Piqueserver
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