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desktop: Add 'Controls > Step Once', for frame-by-frame stepping
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This uses the newly introduced `Player::suspend_after_next_frame`
method.
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moulins authored and Dinnerbone committed Nov 14, 2024
1 parent a76525b commit 88d6d23
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Showing 2 changed files with 62 additions and 19 deletions.
1 change: 1 addition & 0 deletions desktop/assets/texts/en-US/main_menu.ftl
Original file line number Diff line number Diff line change
Expand Up @@ -20,6 +20,7 @@ file-menu-exit = Exit
controls-menu = Controls
controls-menu-suspend = Suspend
controls-menu-resume = Resume
controls-menu-step-once = Step Once
controls-menu-volume = Volume controls
help-menu = Help
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80 changes: 61 additions & 19 deletions desktop/src/gui/menu_bar.rs
Original file line number Diff line number Diff line change
Expand Up @@ -29,6 +29,7 @@ impl MenuBar {
const SHORTCUT_OPEN_ADVANCED: KeyboardShortcut =
KeyboardShortcut::new(Modifiers::COMMAND.plus(Modifiers::SHIFT), Key::O);
const SHORTCUT_PAUSE: KeyboardShortcut = KeyboardShortcut::new(Modifiers::COMMAND, Key::P);
const SHORTCUT_STEP: KeyboardShortcut = KeyboardShortcut::new(Modifiers::COMMAND, Key::Space);
const SHORTCUT_QUIT: KeyboardShortcut = KeyboardShortcut::new(Modifiers::COMMAND, Key::Q);

pub fn new(
Expand Down Expand Up @@ -61,11 +62,18 @@ impl MenuBar {
if egui_ctx.input_mut(|input| input.consume_shortcut(&Self::SHORTCUT_QUIT)) {
self.request_exit();
}
if egui_ctx.input_mut(|input| input.consume_shortcut(&Self::SHORTCUT_PAUSE)) {
if let Some(player) = &mut player {
player.set_is_playing(!player.is_playing());

if let Some(player) = &mut player {
let playing = player.is_playing();
if egui_ctx.input_mut(|input| input.consume_shortcut(&Self::SHORTCUT_PAUSE)) {
player.set_is_playing(!playing);
}
if !playing && egui_ctx.input_mut(|input| input.consume_shortcut(&Self::SHORTCUT_STEP))
{
player.suspend_after_next_frame();
}
}

let mut fullscreen_pressed =
egui_ctx.input_mut(|input| input.consume_shortcut(&Self::SHORTCUT_FULLSCREEN));
if cfg!(windows) && !fullscreen_pressed {
Expand All @@ -92,22 +100,7 @@ impl MenuBar {
menu::bar(ui, |ui| {
self.file_menu(locale, ui, dialogs, player.is_some());
self.view_menu(locale, ui, &mut player);

menu::menu_button(ui, text(locale, "controls-menu"), |ui| {
ui.add_enabled_ui(player.is_some(), |ui| {
let playing = player.as_ref().map(|p| p.is_playing()).unwrap_or_default();
if Button::new(text(locale, if playing { "controls-menu-suspend" } else { "controls-menu-resume" })).shortcut_text(ui.ctx().format_shortcut(&Self::SHORTCUT_PAUSE)).ui(ui).clicked() {
ui.close_menu();
if let Some(player) = &mut player {
player.set_is_playing(!player.is_playing());
}
}
});
if Button::new(text(locale, "controls-menu-volume")).ui(ui).clicked() {
dialogs.open_volume_controls();
ui.close_menu();
}
});
self.controls_menu(locale, ui, dialogs, &mut player);
menu::menu_button(ui, text(locale, "bookmarks-menu"), |ui| {
if Button::new(text(locale, "bookmarks-menu-add")).ui(ui).clicked() {
ui.close_menu();
Expand Down Expand Up @@ -417,6 +410,55 @@ impl MenuBar {
});
}

fn controls_menu(
&mut self,
locale: &LanguageIdentifier,
ui: &mut egui::Ui,
dialogs: &mut Dialogs,
player: &mut Option<&mut Player>,
) {
menu::menu_button(ui, text(locale, "controls-menu"), |ui| {
ui.add_enabled_ui(player.is_some(), |ui| {
let playing = player.as_ref().map(|p| p.is_playing()).unwrap_or_default();
let btn_name = if playing {
"controls-menu-suspend"
} else {
"controls-menu-resume"
};
if Button::new(text(locale, btn_name))
.shortcut_text(ui.ctx().format_shortcut(&Self::SHORTCUT_PAUSE))
.ui(ui)
.clicked()
{
ui.close_menu();
if let Some(player) = player {
player.set_is_playing(!playing);
}
}

ui.add_enabled_ui(!playing, |ui| {
if Button::new(text(locale, "controls-menu-step-once"))
.shortcut_text(ui.ctx().format_shortcut(&Self::SHORTCUT_STEP))
.ui(ui)
.clicked()
{
ui.close_menu();
if let Some(player) = player {
player.suspend_after_next_frame();
}
}
});
});
if Button::new(text(locale, "controls-menu-volume"))
.ui(ui)
.clicked()
{
dialogs.open_volume_controls();
ui.close_menu();
}
});
}

fn open_file(&mut self) {
let _ = self
.event_loop
Expand Down

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