#Cee.js
Cee.js is a small helper library for the canvas 2d API. The goal is to extend and enhance the basic API while still remaining familiar.
##API and Enhancements
There are currently two areas of focus
- Chaining any method that doesn't return an explicit value or Cee object (e.g. createPattern, createLinearGradient) is chainable.
- API Enhancements These range from new concepts (getting the boundingBox of the last operation, getting the currentPos (x and y) of the 'cursor',) missing methods (circle, rectangle) to convenience methods (canvas properties are now chainable getter/setter methods)
A simple example might look like this
var ctx = new Cee("demo");
for ( var i = 0; i < 100; i++ ){
var x = Math.random() * ctx.width,
y = Math.random() * ctx.height,
radius = Math.random() * 100;
ctx.circle({
"x" : x,
"y" : y,
"radius" : radius,
"fillStyle" : '#'+Math.floor(Math.random()*16777215).toString(16),
"strokeStyle" : '#'+Math.floor(Math.random()*16777215).toString(16)
});
}
You can demo the library in this handy CeeJS demo plunker. ##Credits
So far...
Rob Larsen ( slaving away )
with big high fives to
Bob Holt (kicked the project off and actually wrote the first lines of code)
Marc Neuwirth (added all the smart stuff)