#SurvivingSE
A simple RPG game based on the life of a 1A software Engineering Student.
Use of Software Components
- OpenGL
- C/C++
- I2C Message Protocols
Use of Hardware Components
- Orbit Booster Buttons/Switches
- Used for player input
- Used for player input
- Orbit Booster Pack Accelerometer
- Used for player's in game movement
- Tiva C Board LEDs
- Indicates direction of movement
Challenges
- Implemenation of Graphics using OpenGL
- Implementation of a Game State Manager
- Implementation of an infinite grid and the storage of its state
- Implementation of Game Physics components such as randomized map generation, fighting, monster generation and movement