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fix spilled time for animations with speed applied to them
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when calculating the spilled time of an animation, we were not accounting for their speed, so it would calculate the remaining time incorrectly.
It could end up returning a value larger than the elapsed time causing an exponential time loop.

Diffs=
58a9574ce fix spilled time for animations with speed applied to them (#7630)
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bodymovin committed Jul 19, 2024
1 parent 2cad929 commit 2101454
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2 changes: 1 addition & 1 deletion .rive_head
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2 changes: 1 addition & 1 deletion wasm/submodules/rive-cpp

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