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Buildsystem fixes for build_rive.sh and PLS shaders
build_rive.sh wasn't catching all the build errors with just 'set -e'. Add 'set -o pipefail' to catch the errors being piped into 'grep -v'. The complicated logic in premake5_pls_renderer.lua that was being executed as a bash "if" had an issue. Rewrite this logic in Lua. Diffs= fbfa3b545 Buildsystem fixes for build_rive.sh and PLS shaders (#7716) Co-authored-by: Chris Dalton <[email protected]>
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