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fix spilled time for animations with speed applied to them
when calculating the spilled time of an animation, we were not accounting for their speed, so it would calculate the remaining time incorrectly. It could end up returning a value larger than the elapsed time causing an exponential time loop. Diffs= 58a9574ce fix spilled time for animations with speed applied to them (#7630) Co-authored-by: hernan <[email protected]>
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Original file line number | Diff line number | Diff line change |
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@@ -1 +1 @@ | ||
49cabe3cbd9c9683bd704e0d72a455d698bfe061 | ||
58a9574ce1a8fd45a85ba8118ec14fa8fb0b4a22 |
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