Project for my EECS 466 - Computer Graphics Class
Attempting to implement the powercrust algorithm. Starting with an implementation for 2D surfaces to better understand the algorithm and its steps. Will attempt to get a 3D version working after that.
Also will contain some code for generating point clouds from meshes to experiment with existing PCL library surface reconstruction algorithms such as marching cubes.
This is a program/library for computing the VoronoiDiagram from a set of points. Currently the project compiles to a small demo that generates some random points and allows one to step through and view a graphic representation of the current computation step.
To restart the computation using the 'r' key. To advance to the next computation step use the 'n' key.