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add some operators and utility funcs to BaseVector #112

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duncathan
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Not sure I like multiplying vector by vector being per-conponent multiplication.

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Not sure I like multiplying vector by vector being per-conponent multiplication.

It's what I'm used to from game engines I work with, and it's an operation I specifically needed in OPR. dot/cross products can be dedicated functions if we end up needing them imo

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