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Version checking #232
Version checking #232
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steven11sjf
commented
Oct 14, 2024
- added a new GameVersion enum that tracks game, version, and md5 checksums
- added functions to identify version, verify files and verify data for a FileTreeEditor
- MSR and Dread now only load files that exist for your version
- resource json's store dicts instead of values, with a crc field and an optional versions field of which versions the file is for
- updated the binary format to include a 2byte bitfield for which versions each file is in
Codecov ReportAttention: Patch coverage is
Additional details and impacted files@@ Coverage Diff @@
## main #232 +/- ##
==========================================
+ Coverage 75.53% 75.54% +0.01%
==========================================
Files 77 78 +1
Lines 3670 3766 +96
==========================================
+ Hits 2772 2845 +73
- Misses 898 921 +23 ☔ View full report in Codecov by Sentry. |
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def identify_version(editor: FileTreeEditor) -> GameVersion: | ||
romfs = editor.romfs | ||
print(romfs) |
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MSR = (0, "1.0.0", Game.SAMUS_RETURNS, 1, "E9F1963CCCD5002CF6DE6E844528DF46", "83E382FB3E95061185184CE7FCB45AF8") | ||
DREAD_1_0_0 = (1, "1.0.0", Game.DREAD, 1, "8DEC0C18622C6DAC370F84CF3A3AC0B4", "862EB0111C28082F5730FACF583CEF7B") | ||
DREAD_1_0_1 = (2, "1.0.1", Game.DREAD, 2, "35309081AF05C60CEBC476F78F3609B6", "00") |
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I'd rather these two versions have all_files_hash
be None
instead.
DREAD_1_0_1 = (2, "1.0.1", Game.DREAD, 2, "35309081AF05C60CEBC476F78F3609B6", "00") | ||
DREAD_2_0_0 = (3, "2.0.0", Game.DREAD, 4, "B36FB05261F2E4EAF0408760E1B983FD", "00") | ||
DREAD_2_1_0 = (4, "2.1.0", Game.DREAD, 8, "782820635AC434A18DF11DE3D4052DD1", "F1A3ABE49305A16F4671E9E64EBCA119") | ||
UNDEFINED = (-1, "UNDEFINED", None, 2**15, "", "") |
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Remove this entry. Anywhere that'd use it should use None
return member | ||
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@classmethod | ||
def get_value(cls, game: Game, version: str): |
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Function is unused and seems weird overall. I'd say remove it
- added a new GameVersion enum that tracks game, version, and md5 checksums - added functions to identify version, verify files and verify data for a FileTreeEditor - MSR and Dread now only load files that exist for your version - resource json's store dicts instead of values, with a crc field and an optional versions field of which versions the file is for - updated the binary format to include a 2byte bitfield for which versions each file is in
for more information, see https://pre-commit.ci
- added generator method to iterate over all asset names in folder - replaced all_asset_names with a generator comprehension
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for more information, see https://pre-commit.ci
""" | ||
returns an iterator of all known asset names in a folder | ||
""" | ||
return ( |
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Can you add a test for this?
raise ValueError("Not a valid version!") | ||
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def verify_file_structure(editor: FileTreeEditor) -> GameVersion: |
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Can you remove this function and verify_file_integrity
? I'm not happy with how they work and I'd rather have not block this PR because of these.
return md5(data, usedforsecurity=False).digest() | ||
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def identify_version(editor: FileTreeEditor) -> GameVersion: |
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This function should receive the RomFS directly, to not receive a FileTreeEditor in mid-constructor (a thing you should avoid!)