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import functools | ||
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||
from construct import ( | ||
Array, | ||
Const, | ||
Construct, | ||
Container, | ||
Flag, | ||
Float32l, | ||
Hex, | ||
Int32ul, | ||
Rebuild, | ||
Struct, | ||
) | ||
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from mercury_engine_data_structures.common_types import CVector3D, StrId, make_vector | ||
from mercury_engine_data_structures.formats.base_resource import BaseResource | ||
from mercury_engine_data_structures.game_check import Game | ||
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Block = Struct( | ||
"pos" / CVector3D, | ||
"unk2" / Int32ul, | ||
"unk3" / Int32ul, | ||
"unk4" / Float32l, | ||
"name1" / StrId, | ||
"name2" / StrId, | ||
) | ||
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def _rebuild_blocks(ctx: Container) -> int: | ||
return sum(len(group.blocks) for group in ctx.types) | ||
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def _rebuild_types(ctx: Container) -> int: | ||
return len(ctx.types) | ||
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BlockGroup = Struct( | ||
"_num_blocks" / Rebuild(Int32ul, _rebuild_blocks), | ||
"_num_types" / Rebuild(Int32ul, _rebuild_types), | ||
"unk_bool" / Flag, # always true? | ||
"types" / Array(lambda this: this._num_types, Struct( | ||
"block_type" / StrId, | ||
"blocks" / make_vector(Block), | ||
)), | ||
) | ||
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BMSBK = Struct( | ||
"magic" / Const(b"MSBK"), | ||
"version" / Hex(Int32ul), | ||
"block_groups" / make_vector(BlockGroup), | ||
"collision_cameras" / make_vector(Struct( | ||
"name" / StrId, | ||
"entries" / make_vector(Int32ul), | ||
)), | ||
) | ||
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class Bmsbk(BaseResource): | ||
@classmethod | ||
@functools.lru_cache | ||
def construct_class(cls, target_game: Game) -> Construct: | ||
return BMSBK |
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import pytest | ||
from tests.test_lib import parse_build_compare_editor | ||
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from mercury_engine_data_structures import samus_returns_data | ||
from mercury_engine_data_structures.formats.bmsbk import Bmsbk | ||
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all_sr_bmsbk = [name for name in samus_returns_data.all_name_to_asset_id().keys() | ||
if name.endswith(".bmsbk")] | ||
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@pytest.mark.parametrize("bmsbk_path", all_sr_bmsbk) | ||
def test_bmsbk(samus_returns_tree, bmsbk_path): | ||
parse_build_compare_editor(Bmsbk, samus_returns_tree, bmsbk_path) |