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Build Native

Build Native #3

Workflow file for this run

name: Build Native
on:
workflow_dispatch:
inputs: {}
# schedule:
# - cron: '0 0 * * *'
env:
BUILD_TYPE: Release
jobs:
build:
name: ${{ matrix.platform.name }}
runs-on: ${{ matrix.platform.os }}
strategy:
fail-fast: false
matrix:
platform:
- { name: win-x64, os: windows-latest, flags: -A x64 }
- { name: win-x86, os: windows-latest, flags: -A Win32 }
- { name: win-arm64, os: windows-latest, flags: -A ARM64 }
- { name: linux-x64, os: ubuntu-20.04, flags: -GNinja, target_apt_arch: ":amd64" }
- { name: linux-x86, os: ubuntu-20.04, flags: -GNinja, cmake_configure_env: CFLAGS=-m32 CXXFLAGS=-m32, target_apt_arch: ":i386" }
- { name: osx-x64, os: macos-latest, flags: -DCMAKE_OSX_ARCHITECTURES="x86_64" -DCMAKE_OSX_DEPLOYMENT_TARGET="10.14" }
# NOTE: macOS 11.0 is the first released supported by Apple Silicon.
- { name: osx-arm64, os: macos-latest, flags: -DCMAKE_OSX_ARCHITECTURES="arm64" -DCMAKE_OSX_DEPLOYMENT_TARGET="11.0" }
steps:
- name: Setup Linux dependencies
if: runner.os == 'Linux'
run: |
if [[ ${{ matrix.platform.target_apt_arch }} == :i386 ]]; then
sudo dpkg --add-architecture i386
fi
sudo apt-get update -y -qq
if [[ ${{ matrix.platform.target_apt_arch }} == :i386 ]]; then
# Workaround GitHub's ubuntu-20.04 image issue <https://github.com/actions/virtual-environments/issues/4589>
sudo apt-get install -y --allow-downgrades libpcre2-8-0=10.34-7
fi
sudo apt-get install -y \
gcc-multilib \
g++-multilib \
cmake \
ninja-build \
wayland-scanner++ \
wayland-protocols \
pkg-config${{ matrix.platform.target_apt_arch }} \
libasound2-dev${{ matrix.platform.target_apt_arch }} \
libdbus-1-dev${{ matrix.platform.target_apt_arch }} \
libegl1-mesa-dev${{ matrix.platform.target_apt_arch }} \
libgl1-mesa-dev${{ matrix.platform.target_apt_arch }} \
libgles2-mesa-dev${{ matrix.platform.target_apt_arch }} \
libglu1-mesa-dev${{ matrix.platform.target_apt_arch }} \
libibus-1.0-dev${{ matrix.platform.target_apt_arch }} \
libpulse-dev${{ matrix.platform.target_apt_arch }} \
libsndio-dev${{ matrix.platform.target_apt_arch }} \
libudev-dev${{ matrix.platform.target_apt_arch }} \
libwayland-dev${{ matrix.platform.target_apt_arch }} \
libx11-dev${{ matrix.platform.target_apt_arch }} \
libxcursor-dev${{ matrix.platform.target_apt_arch }} \
libxext-dev${{ matrix.platform.target_apt_arch }} \
libxi-dev${{ matrix.platform.target_apt_arch }} \
libxinerama-dev${{ matrix.platform.target_apt_arch }} \
libxkbcommon-dev${{ matrix.platform.target_apt_arch }} \
libxrandr-dev${{ matrix.platform.target_apt_arch }} \
libxss-dev${{ matrix.platform.target_apt_arch }} \
libxt-dev${{ matrix.platform.target_apt_arch }} \
libxv-dev${{ matrix.platform.target_apt_arch }} \
libxxf86vm-dev${{ matrix.platform.target_apt_arch }} \
libdrm-dev${{ matrix.platform.target_apt_arch }} \
libgbm-dev${{ matrix.platform.target_apt_arch }} \
libpulse-dev${{ matrix.platform.target_apt_arch }}
- uses: actions/checkout@v4
with:
repository: 'libsdl-org/SDL'
ref: 'main'
- uses: actions/checkout@v4
with:
path: 'SDL3-CS'
- name: Configure CMake
run: ${{ matrix.platform.cmake_configure_env }} cmake -B build ${{ matrix.platform.flags }} -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DSDL_SHARED_ENABLED_BY_DEFAULT=ON -DSDL_STATIC_ENABLED_BY_DEFAULT=ON
- name: Build
run: cmake --build build/ --config Release
- name: Install (Windows)
run: cmake --install build/ --prefix install_output --config Release
if: runner.os == 'Windows'
- name: Install
run: sudo cmake --install build/ --prefix install_output --config Release
if: runner.os != 'Windows'
- name: Prepare release directory (Windows)
run: mkdir -Force SDL3-CS/native/${{ matrix.platform.name }}
if: runner.os == 'Windows'
- name: Prepare release directory
run: mkdir -p SDL3-CS/native/${{ matrix.platform.name }}
if: runner.os != 'Windows'
- name: Prepare release (Windows)
run: cp install_output/bin/SDL3.dll SDL3-CS/native/${{ matrix.platform.name }}/SDL3.dll
if: runner.os == 'Windows'
- name: Prepare release (Linux)
run: cp install_output/lib/libSDL3.so SDL3-CS/native/${{ matrix.platform.name }}/libSDL3.so
if: runner.os == 'Linux'
- name: Prepare release (macOS)
run: cp install_output/lib/libSDL3.dylib SDL3-CS/native/${{ matrix.platform.name }}/libSDL3.dylib
if: runner.os == 'macOS'
- name: Create pull request
uses: peter-evans/create-pull-request@v6
with:
commit-message: Update ${{ matrix.platform.name }} SDL binaries
title: Update ${{ matrix.platform.name }} SDL binaries
body: This PR has been auto-generated to update the ${{ matrix.platform.name }} SDL binaries.
branch: update-${{ matrix.platform.name }}-binaries
path: 'SDL3-CS'
env:
ACTIONS_ALLOW_UNSECURE_COMMANDS: 'true'
build-ios:
name: ios
runs-on: macos-latest
steps:
- uses: actions/checkout@v4
with:
repository: 'libsdl-org/SDL'
ref: 'main'
- uses: actions/checkout@v4
with:
path: 'SDL3-CS'
- name: Build (iOS)
run: xcodebuild -project Xcode/SDL/SDL.xcodeproj -target SDL3.xcframework -configuration Release
- name: Prepare release directory (iOS)
run: mkdir -p SDL3-CS/native/ios
- name: Prepare release (iOS)
run: |
mkdir -p SDL3-CS/native/ios/SDL3.xcframework/ios-arm64/SDL3.framework;
mkdir -p SDL3-CS/native/ios/SDL3.xcframework/ios-arm64_x86_64-simulator/SDL3.framework;
cp Xcode/SDL/build/SDL3.xcframework/Info.plist SDL3-CS/native/ios/SDL3.xcframework/Info.plist;
cp Xcode/SDL/build/SDL3.xcframework/ios-arm64/SDL3.framework/SDL3 SDL3-CS/native/ios/SDL3.xcframework/ios-arm64/SDL3.framework/SDL3;
cp Xcode/SDL/build/SDL3.xcframework/ios-arm64/SDL3.framework/Info.plist SDL3-CS/native/ios/SDL3.xcframework/ios-arm64/SDL3.framework/Info.plist;
cp Xcode/SDL/build/SDL3.xcframework/ios-arm64_x86_64-simulator/SDL3.framework/SDL3 SDL3-CS/native/ios/SDL3.xcframework/ios-arm64_x86_64-simulator/SDL3.framework/SDL3;
cp Xcode/SDL/build/SDL3.xcframework/ios-arm64_x86_64-simulator/SDL3.framework/Info.plist SDL3-CS/native/ios/SDL3.xcframework/ios-arm64_x86_64-simulator/SDL3.framework/Info.plist;
- name: Create pull request
uses: peter-evans/create-pull-request@v6
with:
commit-message: Update iOS SDL binaries
title: Update iOS SDL binaries
body: This PR has been auto-generated to update the iOS SDL binaries
branch: update-ios-binaries
path: 'SDL3-CS'
env:
ACTIONS_ALLOW_UNSECURE_COMMANDS: 'true'
build-android:
name: android
runs-on: ubuntu-20.04
env:
NDK_VER: 23.1.7779620
PLATFORM_VER: android-34
steps:
- uses: actions/checkout@v4
with:
repository: 'libsdl-org/SDL'
ref: 'main'
- uses: actions/checkout@v4
with:
path: 'SDL3-CS'
- name: Setup JDK
uses: actions/setup-java@v3
with:
distribution: microsoft
java-version: |
11
17
- name: Install Android SDK Manager
uses: android-actions/setup-android@v3
with:
packages: ''
- name: Install Android SDK
run: |
sdkmanager --install "platform-tools" "platforms;$PLATFORM_VER"
sdkmanager --install "ndk;$NDK_VER" --channel=3
- name: Build (Android)
run: |
export PATH=$ANDROID_HOME/ndk/$NDK_VER:$PATH
export OUTPUT=$PWD/SDL3-CS/native/android
rm -rf $OUTPUT && mkdir -p $OUTPUT
# Build SDL3
sed -i 's/abi=.*/abi="armeabi-v7a arm64-v8a x86 x86_64"/g' ./build-scripts/androidbuildlibs.sh
./build-scripts/androidbuildlibs.sh NDK_LIBS_OUT="$OUTPUT"
- name: Build SDL3 Android Java
run: |
export JAVA_HOME=$JAVA_HOME_11_X64
export PATH=$JAVA_HOME_11_X64/bin:$PATH
export OUTPUT=$PWD/SDL3-CS/SDL3-CS-Android/Jars/
rm -rf $OUTPUT && mkdir -p $OUTPUT
# Build SDL3 Android Java part
cd android-project/app/src/main/java
javac -cp $ANDROID_HOME/platforms/$PLATFORM_VER/android.jar -encoding utf8 org/libsdl/app/*.java
jar cvf $OUTPUT/SDL3AndroidBridge.jar org/libsdl/app/*.class
- name: Create pull request
uses: peter-evans/create-pull-request@v6
with:
commit-message: Update Android SDL binaries
title: Update Android SDL binaries
body: This PR has been auto-generated to update the Android SDL binaries
branch: update-android-binaries
path: 'SDL3-CS'
env:
ACTIONS_ALLOW_UNSECURE_COMMANDS: 'true'