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This project is an emscripten port of GLFW written in C++ for the web/webassembly platform #wasm

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Introduction

This project is an Emscripten port of GLFW written in C++ for the web/wasm platform. The currently supported GLFW API is 3.4.

emscripten - 3.1.66 Latest - 3.4.0.20240907 GLFW - 3.4.0 Compiles

License

Goal

The main goal of this project is to implement as much of the GLFW API that is possible to implement in the context of a web browser.

Since this project is targeting the web/webassembly platform, which runs in more recent web browsers, it is also trying to focus on using the most recent features and not use deprecated features (for example, uses keyboardEvent.key vs keyboardEvent.charcode). As a result, this implementation will most likely not work in older browsers.

Since the code is written in C++, it is trying to minimize the amount of JavaScript code to remain clean and lean.

Features

Main features:

  • can create as many windows as you want, each one associated to a different canvas (use emscripten::glfw3::SetNextWindowCanvasSelector("#canvas2") to specify which canvas to use)
  • resizable window/canvas (use emscripten::glfw3::MakeCanvasResizable(...) to make the canvas resizable by user. Use "window" as the resize selector for full frame canvas (ex: ImGui))
  • mouse (includes sticky button behavior)
  • keyboard (includes sticky key behavior and Meta key workaround)
  • joystick/gamepad
  • fullscreen
  • Hi DPI
  • all glfw cursors
  • window opacity
  • size constraints (size limits and aspect ratio)
  • visibility
  • focus
  • clipboard (cut/copy/paste with external clipboard)
  • timer

Note

The Comparison page details the differences between this implementation and the Emscripten built-in one.

Demo

emscripten_glfw

Check out the live demo of the example code. Note that you need to use a "modern" browser to see it in action. Currently tested on Google Chrome 120+ and Firefox 121+.

The code for the demo is included in this project.

The demo shows 2 canvases each created via a glfwCreateWindow and shows how they respond to keyboard and mouse events (using direct apis, like glfwGetMouseButton or callback apis like glfwSetMouseButtonCallback)

  • canvas1 is hi dpi aware (glfwWindowHint(GLFW_SCALE_FRAMEBUFFER, GLFW_TRUE))
  • canvas2 is not hi dpi aware (but can be made so with the "Enable" Hi DPI Aware button)
  • canvas2 is fully resizable (use the square handle to resize) (emscripten::glfw3::MakeCanvasResizable(window2, "#canvas2-container", "#canvas2-handle"))

You can enable/disable each window/canvas independently:

  • When 2 (or more) canvases are present, the canvas that has focus can receive keyboard events. If no other element on the page has focus, then the last canvas that had the focus will receive these events. Clicking with the left mouse button on a canvas gives it focus.
  • When there is only 1 canvas, the implementation tries to be smart about it and will route keyboard (and other relevant) events to the single canvas if nothing else has focus (the 'Change focus/Text' field is used to test this feature since clicking on the text field grabs the focus).

The demo uses webgl to render a triangle (the hellow world of gpu rendering...).

Live Applications

ApplicationDescription
WebGPU Shader Toy (src) WebGPU Shader Toy is a free and open source tool for experimenting with WebGPU fragment shaders and the WebGPU Shader Language (WGSL)

Examples (part of this project)

ExampleNote
Demo (src)Main test/demo which demonstrates most features of the implementation
example_asyncify (src) The purpose of this example is to demonstrate how to use asyncify which allows the code to be written like you would for a normal desktop application
example_hi_dpi (src) The purpose of this example is to demonstrate how to make the window Hi DPI aware
example_minimal (src) The purpose of this example is to be as minimal as possible: initializes glfw, creates a window, then destroys it and terminates glfw. Uses the default shell that comes with emscripten
example_resizable_container (src) The purpose of this example is to demonstrate how to make the canvas resizable with another container (a surrounding div) driving its size. The container width is proportional to the size of the window and so as the window gets resized so does the div, and so does the canvas
example_resizable_container_with_handle (src) The purpose of this example is to demonstrate how to make the canvas resizable with a container that has a handle. The handle can be dragged around (left mouse drag), and the div is resized accordingly which in turn resizes the canvas, making the canvas truly resizable like a window
example_resizable_full_window (src) The purpose of this example is to demonstrate how to make the canvas resizable and occupy the full window

Integration

Since ImGui v1.91.0, ImGui can be configured to use this port, allowing full gamepad and clipboard support amongst many other advantages.

Quick start (Emscripten port)

Since Emscripten 3.1.55, using this library is really easy via the Emscripten use-port option: --use-port=contrib.glfw3 (no need to clone this repo at all!). This is the recommended method to use this project.

Command line

Example:

emcc --use-port=contrib.glfw3 main.cpp -o build/index.html

CMake

With CMake, you need to provide the option both for compile and link phases:

target_compile_options(${target} PUBLIC "--use-port=contrib.glfw3")
target_link_options(${target} PUBLIC "--use-port=contrib.glfw3")

Makefile

This is an example from ImGui (examples/example_emscripten_wgpu)

EMS += -s DISABLE_EXCEPTION_CATCHING=1 --use-port=contrib.glfw3
#LDFLAGS += -s USE_GLFW=3 -s USE_WEBGPU=1
LDFLAGS += -s USE_WEBGPU=1

Port Options

The port can be configured with the following options:

Option Description
disableJoystick Boolean to disable support for joystick entirely, which can be useful if you don't need it due to polling
disableWarning Boolean to disable warnings emitted by the library (for example when using non supported features)
disableMultiWindow Boolean to disable multi window support which makes the code smaller and faster if you don't need it

Example using disableWarning and disableMultiWindow:

emcc --use-port=contrib.glfw3:disableWarning=true:disableMultiWindow=true main.cpp -o build

Note about availability in Emscripten

Emscripten this port
3.1.66 3.4.0.20240907
3.1.65 3.4.0.20240817
3.1.63 3.4.0.20240627
3.1.60 3.4.0.20240514
3.1.57 3.4.0.20240318
3.1.56 1.1.0
3.1.55 1.0.5

Due to the release cadence of Emscripten, if you want to be in charge of which version you use, you can simply use the port that is checked-in under port: --use-port=port/emscripten-glfw3.py

Note

Emscripten automatically downloads and builds the library for you and stores it in its cache. If you want to delete the library from the cache, you can use the embuilder tool:

# remove library from cache
embuilder clear contrib.glfw3
# remove library from cache (with options)
embuilder clear contrib.glfw3:disableWarning=true:disableMultiWindow=true

Documentation

Check the documentation for details on how to use this implementation, including clipboard, joystick, resizable canvas, Hi DPI, etc... Note that care has been taken to be backward compatible with the pure JavaScript Emscripten built-in implementation.

Release Notes

3.4.0.20240907 - 2024-09-07 | Emscripten 3.1.66

  • Fixed Meta/Super key workaround to also handle the rare (but possible) use-case of having other keys down before pressing the Meta/Super key

3.4.0.20240817 - 2024-08-17 | Emscripten 3.1.65

  • Added a way to tweak the timeouts for the Super + Key workaround (Super is also known as Meta or Cmd)
  • Added a way to set which keys are allowed to be handled by the browser
  • Added a convenient API to open a URL (emscripten::glfw3::OpenURL)
  • Added a convenient API to detect if the runtime platform is Apple (emscripten::glfw3::IsRuntimePlatformApple), mostly used for keyboard shortcuts (Ctrl vs. Cmd).
  • Added GLFW/emscripten_glfw3_version.h with EMSCRIPTEN_GLFW_VERSION define for compilation time version detection
  • EMSCRIPTEN_USE_PORT_CONTRIB_GLFW3 port define now also contains the version

Warning

Breaking changes! The clipboard async API has been removed. Note that due to emscripten release cadence, these changes were never part of the emscripten port, so it is unlikely going to affect your project. Check the Clipboard support section for details on how to deal with the clipboard in your application.

3.4.0.20240804 - 2024-08-04 | Emscripten 3.1.65

  • Fixed nullptr issue when clipboard is empty
  • Fixed the internal clipboard being wiped on asynchronous callback error

3.4.0.20240731 - 2024-07-31 | Emscripten 3.1.65

  • Added emscripten_glfw_get_clipboard_string the C version of emscripten::glfw3::GetClipboardString to retrieve the clipboard asynchronously
  • Added a helper class emscripten::glfw3::FutureClipboardString to greatly simplify the more frequent use-cases
  • GetClipboardString::value() now returns the internal clipboard in case of error, instead of throwing exception
  • Added optimizationLevel option to the emscripten port

3.4.0.20240727 - 2024-07-27 | Emscripten 3.1.65

  • Introduced C++ API (namespace emscripten::glfw3) included with GLFW3/emscripten_glfw3.h:
    • provides a more correct API with sensible defaults (ex: std::string_view / std::optional<std::string_view> vs char const * which may or may not be nullptr)
    • allow for C++ only API (ex: std::future)
    • the C API is still available if you would rather stick to it
  • Implemented emscripten::glfw3::GetClipboardString which provides a way of fetching the global clipboard in a browser environment (glfwGetClipboardString is not the right API due to the asynchronous nature of the underlying platform API).
  • The cursor position is no longer clamped to the window size, and as a result, can have negative values or values greater than the window size. Note that GLFW implements a similar behavior on the macOS desktop platform.
  • Implemented glfwSetWindowPosCallback
  • Added support for GLFW Window Attribute GLFW_HOVERED
  • Fixed #6: emscripten_glfw_make_canvas_resizable does not clean up properly.
  • Fixed an issue with opacity: when using opacity, the handle is not working unless its z-index is higher than the canvas z-index

3.4.0.20240627 - 2024-06-27 | Emscripten 3.1.63

  • Fixed internal implementation to use EM_BOOL (PR #5)

3.4.0.20240625 - 2024-06-25 | Emscripten 3.1.63

  • Implemented workaround for #4: Using Super + "Key" on macOS results in "Key" not being released. Due to the broken state of JavaScript handling the Super/Meta key, there is no good solution. The workaround implemented, releases all keys when Super is released. Although not a perfect solution, it guarantees that the state is eventually consistent:
    • if "Key" was released while "Super" was held, then when "Super" gets released, "Key" is released (later than when actually released, final state is consistent: "Key" in Release state)
    • if "Key" is still held when "Super" is released, "Key" is released when "Super" gets released, but immediately gets a down event (Up/Down event, final state is consistent": "Key" in Pressed state)

3.4.0.20240617 - 2024-06-17 | Emscripten 3.1.63

  • Fixed #3: glfwGetKey must return one of GLFW_PRESS or GLFW_RELEASE

3.4.0.20240616 - 2024-06-16 | Emscripten 3.1.63

  • Implemented glfwGetClipboardString. Note that due to the async (and restrictive) nature of the navigator.clipboard.readText call, this synchronous API returns whatever was set via a previous call to glfwSetClipboardString and ignores the external clipboard entirely.

3.4.0.20240601 - 2024-06-01 | Emscripten 3.1.63

  • Fixed #2: Dynamically changing HiDPI awareness does not trigger content callback

3.4.0.20240514 - 2024-05-14 | Emscripten 3.1.60

  • Implemented glfwSetClipboardString

3.4.0.20240501 - 2024-05-01 | Emscripten 3.1.60

  • Fixed issue when calling glfwGetWindowContentScale with nullptr
  • Renamed javascript api/impl since these names are not unique to avoid potential conflicts
  • Added glfw3native.h to GLFW. Although not used (at this moment) by this implementation, this allows calling code to include it if necessary since it is part of a normal GLFW installation.

3.4.0.20240318 - 2024-03-18 | Emscripten 3.1.57

  • Fixed joystick/gamepad code that was improperly mapping GLFW_GAMEPAD_AXIS_LEFT_TRIGGER GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER, GLFW_GAMEPAD_BUTTON_LEFT_THUMB and GLFW_GAMEPAD_BUTTON_RIGHT_THUMB
  • GLFW_GAMEPAD_AXIS_LEFT_TRIGGER and GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER are now properly represented as an analog value in the range [-1.0, +1.0]
  • Please note the change in version numbering, which from now on will be tied to the GLFW version implemented + date of release of this port to avoid confusion

1.1.0 - 2024-02-29 | Emscripten 3.1.56

  • Upgraded to GLFW 3.4
  • GLFW 3.4 features implemented
    • glfwGetPlatform and glfwPlatformSupported uses the GLFW_PLATFORM_EMSCRIPTEN constant defined in emscripten-glfw3.h (officially reserved value is 0x00060006)
    • glfwInitHint supports the new hint GLFW_PLATFORM
    • Supports all 10 cursors
    • Implemented glfwGetWindowTitle
    • Use GLFW_SCALE_FRAMEBUFFER to enable (resp. disable) Hi DPI support
    • Changed the functions that can report GLFW_FEATURE_UNAVAILABLE failure to report this error instead of a warning
  • GLFW 3.4 features not implemented
    • GLFW_MOUSE_PASSTHROUGH is not supported
    • GLFW_CURSOR_CAPTURED cursor input mode is not supported (not possible in a browser context)
    • glfwInitAllocator is implemented as noop (could be supported for the C++ part only if there is demand, not javascript)
    • GLFW_POSITION_X and GLFW_POSITION_Y are not supported (same as glfwSetWindowPos)
    • GLFW_ANGLE_PLATFORM_TYPE is not supported (no direct access in browser, but implementation is most likely using it anyway)
  • Since GLFW 3.4 introduces a proper constant to handle Hi DPI Awareness (GLFW_SCALE_FRAMEBUFFER), the prior constant used by this port (GLFW_SCALE_TO_MONITOR) is still accepted, but it is now deprecated. In addition, due to the fact that GLFW_SCALE_FRAMEBUFFER defaults to GLFW_TRUE, this port is now Hi DPI aware by default and needs to be explicitly turned off (glfwWindowHint(GLFW_SCALE_FRAMEBUFFER, GLFW_FALSE)) if this is the desired behavior.

1.0.5 - 2024/02/18 | Emscripten 3.1.55

  • Fixed memory corruption with joystick

1.0.4 - 2024/01/24

  • Fixed version string

1.0.3 - 2024/01/23

  • Fixed emscripten_glfw3.h to work as a C file
  • Added create-archive target

1.0.2 - 2024/01/22

  • Added EMSCRIPTEN_GLFW3_DISABLE_JOYSTICK as a CMake option
  • Made joystick code truly conditional on EMSCRIPTEN_GLFW3_DISABLE_JOYSTICK define
  • Added EMSCRIPTEN_GLFW3_DISABLE_MULTI_WINDOW_SUPPORT as a CMake option and made the multi window code conditional on EMSCRIPTEN_GLFW3_DISABLE_MULTI_WINDOW_SUPPORT define
  • Misc: added GitHub workflow to compile the code/display badge

1.0.1 - 2024/01/21

  • Fixed import

1.0.0 - 2024/01/21

  • First 1.0.0 release
  • Added examples
  • Added documentation
  • Fixed some issues
  • Removed GLFW_EMSCRIPTEN_CANVAS_SELECTOR window hint in favor of a new api emscripten_glfw_set_next_window_canvas_selector
  • Removed GLFW_EMSCRIPTEN_CANVAS_RESIZE_SELECTOR and Module.glfwSetCanvasResizableSelector in favor of a new api emscripten_glfw_make_canvas_resizable
  • This new api also offer the ability to deal with the handle automatically
  • Implemented getWindowPosition (canvas position in the browser window)
  • Implemented all timer apis (glfwSetTime, glfwGetTimerValue and glfwGetTimerFrequency)
  • Implemented glfwExtensionSupported
  • Implemented glfwSetWindowTitle (changes the browser window title)

wip-0.5.0 - 2024/01/12

  • Added support for resizable canvas (glfwWindowHintString(GLFW_EMSCRIPTEN_CANVAS_RESIZE_SELECTOR, "#canvas2-container") from c/c++ code or Module.glfwSetCanvasResizableSelector('#canvas2', '#canvas2-container') from javascript)
  • Added support fo visibility (glfwShowWindow and glfwHideWindow)
  • Added support for GLFW_FOCUS_ON_SHOW window hint/attribute
  • Added support for dynamic Hi DPI Awareness (GLFW_SCALE_FRAMEBUFFER can be used in glfwSetWindowAttrib)
  • Added support for "sticky" mouse button and keyboard
  • Added support for window size constraints (glfwSetWindowSizeLimits and glfwSetWindowAspectRatio)
  • Added support for providing a callback function in javascript to be notified when a window is created (Module.glfwOnWindowCreated)

wip-0.4.0 - 2024/01/03

  • Added support for joystick/gamepad
    • Joystick support can be disabled via EMSCRIPTEN_GLFW3_DISABLE_JOYSTICK compilation flag

wip-0.3.0 - 2023/12/31

  • Added support for input mode GLFW_CURSOR (handle all use cases: Normal / Hidden / Locked)
  • Added support for glfw defined cursors (implemented glfwCreateStandardCursor and glfwSetCursor)
  • Added support for window opacity (implemented glfwGetWindowOpacity and glfwSetWindowOpacity)

wip-0.2.0 - 2023/12/28

  • remembers the last window that had focus so that some events can be sent to it even if no window has focus (ex: requesting fullscreen)
  • added support for mouse wheel (glfwSetScrollCallback)
  • added support for mouse enter/leave (glfwSetCursorEnterCallback)

wip-0.1.0 - 2023/12/26

  • first public version

Misc

This project includes the glfw3.h header (external/GLFW/glfw3.h) which uses a ZLib license

Licensing

  • Apache 2.0 License. This project can be used according to the terms of the Apache 2.0 license.