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Fix for /wild #14

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Fix for /wild #14

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Haxley
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@Haxley Haxley commented Jan 28, 2018

Currently, /wild uses the MaxY config value for the Z coordinate. I've added a MaxZ config variable and put MaxY and MaxZ in the correct spots. Y was actually just an int between 4-100 and didn't use config, so I've changed Y to be an int between 75 and MaxY. I will add pull request with MinY in the future if there proves to be a reason to teleport into the ground.

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Haxley commented May 9, 2018

Just to comment, this is an old merge request for /wild so that players would teleport in cube above ground instead of straight line that could be in ground.

This does not fix the current /wild console error messages players are receiving in API ALPHA 12.

@Awzaw
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Awzaw commented May 30, 2018

Might be a good idea to update any existing config automatically if no MaxZ is present, with a comment that Y is now height. Also, the other bug is now fixed for ALPHA12.

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