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Mace Implementation. JavierLeon9966 #6449
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JavierLeon9966 commented 2 hours ago Smash particles that increase per distance fallen Damage to the entity increased per distance fallen Knock back to nearby entities to the smashed entity The smash sounds shouldn't be played when breaking a block or normally hitting an entity. For example, the heavy smash is played when falling too high The player falling motion is reset when smashing something You're using applyDamage wrong. That's for changing the item's durability
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